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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-27 18:36:45 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-27 18:36:45 +0100 |
commit | 6ed208747005774f3fbc90256b9da0c6890a0814 (patch) | |
tree | b10a7a2a23bdfad799fb108687108798561ed866 /thirdparty/gl.xml | |
parent | Merge branch 'instancing-pt2' (diff) | |
download | ilt-6ed208747005774f3fbc90256b9da0c6890a0814.tar.bz2 ilt-6ed208747005774f3fbc90256b9da0c6890a0814.tar.xz ilt-6ed208747005774f3fbc90256b9da0c6890a0814.zip |
Lookup material details once in the vertex shader
... instead of per texel in the fragment shader
Diffstat (limited to 'thirdparty/gl.xml')
0 files changed, 0 insertions, 0 deletions