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authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-02 20:38:10 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-02 20:38:10 +0000
commit8a5d36623e4fa261aea16731954c9987dcbb1ef1 (patch)
tree1b00a22c77affc45babb1401e9ffe73d07347224 /test
parentGeneric N-dimensional terrain triangle (diff)
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Terrain mesh method for getting the height/position at a point on the surface
Diffstat (limited to 'test')
-rw-r--r--test/test-terrain.cpp23
1 files changed, 23 insertions, 0 deletions
diff --git a/test/test-terrain.cpp b/test/test-terrain.cpp
index bf73356..38cb51f 100644
--- a/test/test-terrain.cpp
+++ b/test/test-terrain.cpp
@@ -1,4 +1,5 @@
#define BOOST_TEST_MODULE terrain
+#include "testHelpers.h"
#include <boost/test/data/test_case.hpp>
#include <boost/test/unit_test.hpp>
#include <stream_support.h>
@@ -81,6 +82,28 @@ BOOST_DATA_TEST_CASE(findPointOnTerrain,
BOOST_CHECK_EQUAL(fh, fixedTerrtain.findPoint(p, TerrainMesh::FaceHandle(start)).idx());
}
+using FindPositionData = std::tuple<glm::vec2, float>;
+
+BOOST_DATA_TEST_CASE(findPositionAt,
+ boost::unit_test::data::make<FindPositionData>({
+ // corners
+ {{310000, 490000}, 32.8F},
+ {{310050, 490050}, 33.0F},
+ {{310000, 490050}, 32.7F},
+ {{310050, 490000}, 33.2F},
+ {{310750, 490150}, 58.4F},
+ // midpoints
+ {{310025, 490025}, 32.9F},
+ {{310025, 490050}, 32.85F},
+ {{310000, 490025}, 32.75F},
+ // other
+ {{310751, 490152}, 58.326F},
+ }),
+ p, h)
+{
+ BOOST_CHECK_CLOSE_VEC(fixedTerrtain.positionAt(p), p ^ h);
+}
+
using WalkTerrainData = std::tuple<glm::vec2, glm::vec2, std::vector<int>>;
BOOST_DATA_TEST_CASE(walkTerrain,