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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-23 21:31:41 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-23 21:31:41 +0100
commit687afb09ada73fb4aee932242a3b7ee492e63cb0 (patch)
treee8c654edf5b0927238c89d8c861afe9bed995c8c /test
parentAdd BufferedLocation (diff)
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Handle rendering of RailVehicles through RailVehicleClass instancing
Trains no longer need rendering as their parts are all RVC assets and that just works now. This commit creates some irritating duplication in RVC wrt body/2 bogies all of which are stored separately, but function in exactly the same way. This breaks RV shadows as we have no instancing shadow shaders yet.
Diffstat (limited to 'test')
-rw-r--r--test/test-assetFactory.cpp2
-rw-r--r--test/test-render.cpp14
2 files changed, 7 insertions, 9 deletions
diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp
index 82a1825..c0edd66 100644
--- a/test/test-assetFactory.cpp
+++ b/test/test-assetFactory.cpp
@@ -93,7 +93,7 @@ BOOST_AUTO_TEST_CASE(brush47xml, *boost::unit_test::timeout(5))
BOOST_REQUIRE(brush47rvc->bogies.back());
auto railVehicle = std::make_shared<RailVehicle>(brush47rvc);
- objects.objects.push_back(railVehicle);
+ objects.objects.push_back(brush47rvc);
render();
}
diff --git a/test/test-render.cpp b/test/test-render.cpp
index 1643068..0fbeb2b 100644
--- a/test/test-render.cpp
+++ b/test/test-render.cpp
@@ -22,6 +22,8 @@
class TestScene : public SceneProvider {
std::shared_ptr<RailVehicle> train1, train2;
+ const RailVehicleClassPtr brush47rvc = std::dynamic_pointer_cast<RailVehicleClass>(
+ AssetFactory::loadXML(RESDIR "/brush47.xml")->assets.at("brush-47"));
Terrain terrain {[]() {
auto gd = std::make_shared<GeoData>(GeoData::Limits {{0, 0}, {100, 100}});
@@ -32,19 +34,16 @@ class TestScene : public SceneProvider {
public:
TestScene()
{
- const auto assetFactory = AssetFactory::loadXML(RESDIR "/brush47.xml");
- const auto brush47rvc = std::dynamic_pointer_cast<RailVehicleClass>(assetFactory->assets.at("brush-47"));
train1 = std::make_shared<RailVehicle>(brush47rvc);
- train1->location.pos = {52, 50, 2};
+ train1->location.setPosition({52, 50, 2});
train2 = std::make_shared<RailVehicle>(brush47rvc);
- train2->location.pos = {52, 30, 2};
+ train2->location.setPosition({52, 30, 2});
}
void
content(const SceneShader & shader) const override
{
terrain.render(shader);
- train1->render(shader);
- train2->render(shader);
+ brush47rvc->render(shader);
}
void
lights(const SceneShader &) const override
@@ -54,8 +53,7 @@ public:
shadows(const ShadowMapper & shadowMapper) const override
{
terrain.shadows(shadowMapper);
- train1->shadows(shadowMapper);
- train2->shadows(shadowMapper);
+ brush47rvc->shadows(shadowMapper);
}
};