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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-08-18 16:05:05 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-08-18 16:05:05 +0100 |
commit | 1bbbdfe0d9e9e7a4e42241a2eb596b46ac02c65b (patch) | |
tree | 1791a51d47d4547b92317f68a6752a458a1542c1 /test/testRenderOutput.h | |
parent | Offset shaded position to reduce chance of self-shadowing (diff) | |
download | ilt-1bbbdfe0d9e9e7a4e42241a2eb596b46ac02c65b.tar.bz2 ilt-1bbbdfe0d9e9e7a4e42241a2eb596b46ac02c65b.tar.xz ilt-1bbbdfe0d9e9e7a4e42241a2eb596b46ac02c65b.zip |
Populate GameState::assets in appropriate tests
Diffstat (limited to 'test/testRenderOutput.h')
-rw-r--r-- | test/testRenderOutput.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/test/testRenderOutput.h b/test/testRenderOutput.h index 056d029..79908b1 100644 --- a/test/testRenderOutput.h +++ b/test/testRenderOutput.h @@ -1,6 +1,7 @@ #pragma once #include "config/types.h" +#include "game/gamestate.h" #include "glArrays.h" #include <glm/vec2.hpp> #include <special_members.h> @@ -17,6 +18,7 @@ public: glFrameBuffer output; glRenderBuffer depth; glTexture outImage; + GameState gameState; }; template<TextureAbsCoord Size> class TestRenderOutputSize : public TestRenderOutput { |