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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-01-07 15:41:04 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-01-07 15:41:04 +0000 |
commit | 839bf2ab51c4ec55f06b4224716c564451758072 (patch) | |
tree | 63800794b1bcff504947cde45472d0c893f0aeda /test/testRenderOutput.cpp | |
parent | min/mag filter for shadow mapper depth map texture (diff) | |
download | ilt-839bf2ab51c4ec55f06b4224716c564451758072.tar.bz2 ilt-839bf2ab51c4ec55f06b4224716c564451758072.tar.xz ilt-839bf2ab51c4ec55f06b4224716c564451758072.zip |
Only generate the first N shadow maps which are useful
Note: we don't yet optimise the use of the shadow map texture, each still renders into its own corner
Diffstat (limited to 'test/testRenderOutput.cpp')
0 files changed, 0 insertions, 0 deletions