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authorDan Goodliffe <dan@randomdan.homeip.net>2024-06-15 15:28:53 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-06-15 15:28:53 +0100
commit02c3f1fd622bb5b4da1462c5bb507a4a541447d5 (patch)
tree8db9ad8cc755cdab17d11a97309b3b147c576964 /test/testMainWindow.h
parentAdd imgui init and shutdown to appbase and gamemainwindow (diff)
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First cut reshuffling app/window/gl/render bits
Diffstat (limited to 'test/testMainWindow.h')
-rw-r--r--test/testMainWindow.h12
1 files changed, 5 insertions, 7 deletions
diff --git a/test/testMainWindow.h b/test/testMainWindow.h
index 445491d..f54eb72 100644
--- a/test/testMainWindow.h
+++ b/test/testMainWindow.h
@@ -1,15 +1,13 @@
#pragma once
-#include "ui/window.h"
+#include "ui/applicationBase.h"
+#include "ui/mainWindow.h"
-class TestMainWindow : public Window {
+class TestMainWindow : public MainWindow {
// This exists only to hold an OpenGL context open for the duration of the tests,
// in the same way a real main window would always exist.
public:
TestMainWindow();
-
- void
- tick(TickDuration) override
- {
- }
};
+
+class TestMainWindowAppBase : public ApplicationBase, public TestMainWindow { };