diff options
author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-01-08 16:34:43 +0000 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-01-08 16:34:43 +0000 |
commit | 8cd0977a3688fa705c83867c57505a47b9269369 (patch) | |
tree | b7b48711051299607077ed31fdf3b3f6dd6cc41f /test/test-render.cpp | |
parent | Tidy shadow map creation (diff) | |
download | ilt-8cd0977a3688fa705c83867c57505a47b9269369.tar.bz2 ilt-8cd0977a3688fa705c83867c57505a47b9269369.tar.xz ilt-8cd0977a3688fa705c83867c57505a47b9269369.zip |
Fix up all the static analyzer warnings
Diffstat (limited to 'test/test-render.cpp')
-rw-r--r-- | test/test-render.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/test/test-render.cpp b/test/test-render.cpp index 09aa9fb..7db847d 100644 --- a/test/test-render.cpp +++ b/test/test-render.cpp @@ -1,6 +1,6 @@ #define BOOST_TEST_MODULE test_render -#include "test-helpers.hpp" +#include "testHelpers.h" #include "testMainWindow.h" #include "testRenderOutput.h" #include <boost/test/data/test_case.hpp> @@ -26,18 +26,18 @@ class TestScene : public SceneProvider { return gd; }()}; void - content(const SceneShader & shader) const + content(const SceneShader & shader) const override { terrain.render(shader); train.render(shader, Location {{52, 50, 2}}, {Location {}, Location {}}); train.render(shader, Location {{52, 30, 2}}, {Location {}, Location {}}); } void - lights(const SceneShader &) const + lights(const SceneShader &) const override { } void - shadows(const ShadowMapper & shadowMapper) const + shadows(const ShadowMapper & shadowMapper) const override { terrain.shadows(shadowMapper); train.shadows(shadowMapper, Location {{52, 50, 2}}); @@ -54,7 +54,7 @@ BOOST_DATA_TEST_CASE(cam, dist, near, far) { static constexpr glm::vec4 pos {-10, -10, 60, 0}; - Camera cam {pos, half_pi, 1.f, near, far}; + const Camera cam {pos, half_pi, 1.F, near, far}; const auto e = cam.extentsAtDist(dist); @@ -70,7 +70,7 @@ BOOST_AUTO_TEST_CASE(basic) { SceneRenderer ss {size, output}; ss.camera.setView({-10, -10, 60}, glm::normalize(glm::vec3 {1, 1, -0.5F})); - TestScene scene; + const TestScene scene; ss.render(scene); glDisable(GL_DEBUG_OUTPUT); Texture::save(outImage, size, "/tmp/basic.tga"); @@ -93,12 +93,12 @@ BOOST_AUTO_TEST_CASE(pointlight) { for (int x = 50; x < 100; x += 20) { for (int y = 50; y < 2000; y += 20) { - shader.pointLight.add({x, y, 4}, {1.0, 1.0, 1.0}, 0.1); + shader.pointLight.add({x, y, 4}, {1.0, 1.0, 1.0}, 0.1F); } } } }; - PointLightScene scene; + const PointLightScene scene; ss.render(scene); glDisable(GL_DEBUG_OUTPUT); Texture::save(outImage, size, "/tmp/pointlight.tga"); @@ -119,13 +119,13 @@ BOOST_AUTO_TEST_CASE(spotlight) void lights(const SceneShader & shader) const override { - shader.spotLight.add({50, 50, 15}, down, {1.0, 1.0, 1.0}, 0.01, 1); - shader.spotLight.add({51, 59.5, 1}, north, {1.0, 1.0, 1.0}, 0.001, .5); - shader.spotLight.add({53, 59.5, 1}, north, {1.0, 1.0, 1.0}, 0.001, .5); - shader.spotLight.add({60, 50, 3}, north + east, {1.0, 1.0, 1.0}, 0.0001, .7); + shader.spotLight.add({50, 50, 15}, down, {1.0, 1.0, 1.0}, 0.01F, 1); + shader.spotLight.add({51, 59.5, 1}, north, {1.0, 1.0, 1.0}, 0.001F, .5); + shader.spotLight.add({53, 59.5, 1}, north, {1.0, 1.0, 1.0}, 0.001F, .5); + shader.spotLight.add({60, 50, 3}, north + east, {1.0, 1.0, 1.0}, 0.0001F, .7F); } }; - PointLightScene scene; + const PointLightScene scene; ss.render(scene); glDisable(GL_DEBUG_OUTPUT); Texture::save(outImage, size, "/tmp/spotlight.tga"); |