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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-01-07 15:41:04 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-01-07 15:41:04 +0000 |
commit | 839bf2ab51c4ec55f06b4224716c564451758072 (patch) | |
tree | 63800794b1bcff504947cde45472d0c893f0aeda /test/test-render.cpp | |
parent | min/mag filter for shadow mapper depth map texture (diff) | |
download | ilt-839bf2ab51c4ec55f06b4224716c564451758072.tar.bz2 ilt-839bf2ab51c4ec55f06b4224716c564451758072.tar.xz ilt-839bf2ab51c4ec55f06b4224716c564451758072.zip |
Only generate the first N shadow maps which are useful
Note: we don't yet optimise the use of the shadow map texture, each still renders into its own corner
Diffstat (limited to 'test/test-render.cpp')
-rw-r--r-- | test/test-render.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/test/test-render.cpp b/test/test-render.cpp index 1cad732..09aa9fb 100644 --- a/test/test-render.cpp +++ b/test/test-render.cpp @@ -53,15 +53,15 @@ BOOST_DATA_TEST_CASE(cam, * boost::unit_test::data::xrange(50.F, 500.F, 70.F), dist, near, far) { - static constexpr glm::vec3 pos {-10, -10, 60}; + static constexpr glm::vec4 pos {-10, -10, 60, 0}; Camera cam {pos, half_pi, 1.f, near, far}; const auto e = cam.extentsAtDist(dist); - BOOST_CHECK_CLOSE_VEC(e[0], pos + glm::vec3(-dist, dist, -dist)); - BOOST_CHECK_CLOSE_VEC(e[1], pos + glm::vec3(-dist, dist, dist)); - BOOST_CHECK_CLOSE_VEC(e[2], pos + glm::vec3(dist, dist, -dist)); - BOOST_CHECK_CLOSE_VEC(e[3], pos + glm::vec3(dist, dist, dist)); + BOOST_CHECK_CLOSE_VEC(e[0], pos + glm::vec4(-dist, dist, -dist, dist)); + BOOST_CHECK_CLOSE_VEC(e[1], pos + glm::vec4(-dist, dist, dist, dist)); + BOOST_CHECK_CLOSE_VEC(e[2], pos + glm::vec4(dist, dist, -dist, dist)); + BOOST_CHECK_CLOSE_VEC(e[3], pos + glm::vec4(dist, dist, dist, dist)); } BOOST_FIXTURE_TEST_SUITE(w, TestRenderOutput); |