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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-27 12:51:11 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-27 12:51:11 +0000 |
commit | 69d95f35512772fb42e04808cffabcdc82afed96 (patch) | |
tree | d3059c89e3b2372e929932bd22dc0e7e42252e23 /test/test-render.cpp | |
parent | Change pointlight render area definition to a cube (diff) | |
download | ilt-69d95f35512772fb42e04808cffabcdc82afed96.tar.bz2 ilt-69d95f35512772fb42e04808cffabcdc82afed96.tar.xz ilt-69d95f35512772fb42e04808cffabcdc82afed96.zip |
SceneRenderer is a graphics component, not a UI one
Diffstat (limited to 'test/test-render.cpp')
-rw-r--r-- | test/test-render.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/test/test-render.cpp b/test/test-render.cpp index 089665f..9e3ffa0 100644 --- a/test/test-render.cpp +++ b/test/test-render.cpp @@ -6,11 +6,11 @@ #include <game/geoData.h> #include <game/terrain.h> +#include <gfx/gl/sceneRenderer.h> #include <gfx/models/texture.h> #include <lib/glArrays.h> #include <maths.h> #include <ui/applicationBase.h> -#include <ui/sceneRenderer.h> #include <ui/window.h> class TestRenderOutput { |