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authorDan Goodliffe <dan@randomdan.homeip.net>2022-12-04 17:16:31 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-12-04 17:16:31 +0000
commit6433b56c3af8721f8301255818a8dd692e75492e (patch)
tree46471356f76e4dc66746fa4133c928609b5c0620 /test/test-glContextBhvr.cpp
parentFixed point shadow shader doesn't need normal/texture data (diff)
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Generate and use a shadow map
Generated when the directional light is specified in the environment call, passed to the directional light shader pass to conditionally illuminate each pixel.
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