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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-17 19:44:40 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-17 19:44:49 +0000 |
commit | 46fb6990bfcd07497229a5081b8e38287054be01 (patch) | |
tree | 14eb8ee576836826f9739be122b7645be484685a /test/test-glContextBhvr.cpp | |
parent | Shaders can be deleted once attached to a program (diff) | |
download | ilt-46fb6990bfcd07497229a5081b8e38287054be01.tar.bz2 ilt-46fb6990bfcd07497229a5081b8e38287054be01.tar.xz ilt-46fb6990bfcd07497229a5081b8e38287054be01.zip |
Move OpenGL context behaviour tests into their own app
For our own sanity :)
Diffstat (limited to 'test/test-glContextBhvr.cpp')
-rw-r--r-- | test/test-glContextBhvr.cpp | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/test/test-glContextBhvr.cpp b/test/test-glContextBhvr.cpp new file mode 100644 index 0000000..0ee45d6 --- /dev/null +++ b/test/test-glContextBhvr.cpp @@ -0,0 +1,82 @@ +#define BOOST_TEST_MODULE test_glcontextbehaviour + +#include "test-helpers.hpp" +#include <boost/test/unit_test.hpp> + +#include <lib/glArrays.h> +#include <ui/applicationBase.h> +#include <ui/sceneRenderer.h> +#include <ui/window.h> + +BOOST_GLOBAL_FIXTURE(ApplicationBase); + +#define TEST_WINDOW_PARAMS __FILE__, 0, 0, 640, 480, SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN +static void +CreateProgramTest() +{ + ProgramRef p; + BOOST_REQUIRE(p); +} +BOOST_AUTO_TEST_CASE(windowContextThingsBehaviour1) +{ + BOOST_REQUIRE(!glCreateProgram); // Init not called yet + { + SDL_WindowPtr window {TEST_WINDOW_PARAMS}; + BOOST_REQUIRE(window); + BOOST_REQUIRE(!glCreateProgram); + BOOST_REQUIRE_NE(glewInit(), GLEW_OK); // No context yet + { + SDL_GLContextPtr context {window}; + BOOST_REQUIRE(context); + BOOST_REQUIRE(!glCreateProgram); + BOOST_REQUIRE_EQUAL(glewInit(), GLEW_OK); + BOOST_REQUIRE(glCreateProgram); + CreateProgramTest(); + } // Context destroyed + BOOST_REQUIRE(glCreateProgram); // Functions still set + BOOST_REQUIRE_THROW({ ProgramRef p; }, std::exception); // Get fails with no context + { + SDL_GLContextPtr context {window}; + BOOST_REQUIRE(context); + CreateProgramTest(); + } + } + { + SDL_WindowPtr window {TEST_WINDOW_PARAMS}; + BOOST_REQUIRE(window); + SDL_GLContextPtr context {window}; + BOOST_REQUIRE(context); + CreateProgramTest(); + } +} + +BOOST_AUTO_TEST_CASE(windowContextThingsBehaviour2) +{ + SDL_WindowPtr window1 {TEST_WINDOW_PARAMS}; + BOOST_REQUIRE(window1); + { + SDL_WindowPtr window2 {TEST_WINDOW_PARAMS}; + BOOST_REQUIRE(window2); + SDL_GLContextPtr context {window2}; + BOOST_REQUIRE(context); + CreateProgramTest(); + } + BOOST_REQUIRE_THROW({ ProgramRef p; }, std::exception); // Get fails with no context +} + +BOOST_AUTO_TEST_CASE(windowContextThingsBehaviour3) +{ + std::optional<SDL_WindowPtr> window1 {std::in_place, TEST_WINDOW_PARAMS}; + std::optional<SDL_WindowPtr> window2 {std::in_place, TEST_WINDOW_PARAMS}; + BOOST_REQUIRE(window1); + BOOST_REQUIRE(window1.value()); + SDL_GLContextPtr context {window1.value()}; + BOOST_REQUIRE(context); + CreateProgramTest(); + window1.reset(); + BOOST_REQUIRE_THROW({ ProgramRef p; }, std::exception); // Get fails with context's window gone + window1.emplace(TEST_WINDOW_PARAMS); + BOOST_REQUIRE(window1); + BOOST_REQUIRE(window1.value()); + BOOST_REQUIRE_THROW({ ProgramRef p; }, std::exception); // Get still fails with context's window gone +} |