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authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-15 01:29:24 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-15 01:29:24 +0000
commit685b33980cc7a346574b24732464f0cbe3115a1f (patch)
tree048db87ad645f54285f0880d20b8acf81f65fea9 /test/test-geo.cpp
parentSend position and rotation matrix to GPU separately (diff)
downloadilt-685b33980cc7a346574b24732464f0cbe3115a1f.tar.bz2
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Switch to millimeters for spatial units
Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres.
Diffstat (limited to 'test/test-geo.cpp')
-rw-r--r--test/test-geo.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/test/test-geo.cpp b/test/test-geo.cpp
index 9874fb7..7404d32 100644
--- a/test/test-geo.cpp
+++ b/test/test-geo.cpp
@@ -30,7 +30,7 @@ BOOST_AUTO_TEST_CASE(initialize)
BOOST_CHECK_EQUAL(size, glm::uvec2(41, 46));
BOOST_CHECK_EQUAL(nodes.size(), 1886);
BOOST_CHECK(std::all_of(nodes.begin(), nodes.end(), [](const auto & n) {
- return n.height == -1.5F;
+ return n.height == -1500.F;
}));
}
@@ -63,12 +63,12 @@ BOOST_AUTO_TEST_CASE(gen_random)
}));
// Still an island
for (int x = limit.first.x; x <= limit.second.x; x += 1) {
- BOOST_CHECK_EQUAL(nodes[at(x, limit.first.y)].height, -1.5F);
- BOOST_CHECK_EQUAL(nodes[at(x, limit.second.y)].height, -1.5F);
+ BOOST_CHECK_EQUAL(nodes[at(x, limit.first.y)].height, -1500.F);
+ BOOST_CHECK_EQUAL(nodes[at(x, limit.second.y)].height, -1500.F);
}
for (int y = limit.first.y; y <= limit.second.y; y += 1) {
- BOOST_CHECK_EQUAL(nodes[at(limit.first.x, y)].height, -1.5F);
- BOOST_CHECK_EQUAL(nodes[at(limit.second.x, y)].height, -1.5F);
+ BOOST_CHECK_EQUAL(nodes[at(limit.first.x, y)].height, -1500.F);
+ BOOST_CHECK_EQUAL(nodes[at(limit.second.x, y)].height, -1500.F);
}
}