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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-11 12:07:29 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-11 12:07:29 +0000 |
commit | d7d5cd4265aab0b939b57ea7237b56f2f5840642 (patch) | |
tree | c7126217ea8a5f3b27bd0008301c4a3edc7f24e3 /test/test-assetFactory.cpp | |
parent | CLOG includes line number (diff) | |
download | ilt-d7d5cd4265aab0b939b57ea7237b56f2f5840642.tar.bz2 ilt-d7d5cd4265aab0b939b57ea7237b56f2f5840642.tar.xz ilt-d7d5cd4265aab0b939b57ea7237b56f2f5840642.zip |
Initial version of texture packer
Determines where a collection of smaller textures can be tiled into a single bigger image.
Probably non-optimal.
Diffstat (limited to 'test/test-assetFactory.cpp')
-rw-r--r-- | test/test-assetFactory.cpp | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp index 204ffb3..ad62a93 100644 --- a/test/test-assetFactory.cpp +++ b/test/test-assetFactory.cpp @@ -7,6 +7,7 @@ #include "assetFactory/assetFactory.h" #include "assetFactory/object.h" +#include "assetFactory/texturePacker.h" #include "game/vehicles/railVehicle.h" #include "game/vehicles/railVehicleClass.h" #include "gfx/gl/sceneRenderer.h" @@ -125,3 +126,45 @@ BOOST_AUTO_TEST_CASE(parseX11RGB) BOOST_CHECK_CLOSE_VEC(parsedColours.at("slategrey"), AssetFactory::Colour(0.44F, 0.5, 0.56F)); BOOST_CHECK_CLOSE_VEC(parsedColours.at("lightsteelblue1"), AssetFactory::Colour(0.79, 0.88, 1)); } + +BOOST_AUTO_TEST_CASE(texturePacker) +{ + TexturePacker tp {{ + {10, 10}, + {10, 10}, + {10, 10}, + {100, 10}, + {10, 200}, + {5, 5}, + }}; + BOOST_CHECK_EQUAL(TexturePacker::Size(128, 256), tp.minSize()); + const auto result = tp.pack(); +} + +BOOST_AUTO_TEST_CASE(texturePacker_many, *boost::unit_test::timeout(5)) +{ + std::vector<TexturePacker::Image> images(256); + std::fill(images.begin(), images.end(), TexturePacker::Image {32, 32}); + const auto totalSize = std::accumulate(images.begin(), images.end(), 0U, [](auto t, const auto & i) { + return t + TexturePacker::area(i); + }); + TexturePacker tp {images}; + BOOST_CHECK_EQUAL(TexturePacker::Size(32, 32), tp.minSize()); + const auto result = tp.pack(); + BOOST_CHECK_EQUAL(result.first.size(), images.size()); + BOOST_CHECK_GE(TexturePacker::area(result.second), TexturePacker::area(images.front()) * images.size()); + BOOST_CHECK_EQUAL(totalSize, TexturePacker::area(result.second)); +} + +BOOST_AUTO_TEST_CASE(texturePacker_many_random, *boost::unit_test::timeout(5)) +{ + std::vector<TexturePacker::Image> images(2048); + std::mt19937 gen(std::random_device {}()); + std::uniform_int_distribution<> dim {1, 10}; + std::generate(images.begin(), images.end(), [&dim, &gen]() { + return TexturePacker::Image {2 ^ dim(gen), 2 ^ dim(gen)}; + }); + TexturePacker tp {images}; + const auto result = tp.pack(); + BOOST_CHECK_EQUAL(result.first.size(), images.size()); +} |