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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-19 00:51:35 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-19 00:51:35 +0100 |
commit | 93f11a006b94ccecd7a1fd1dfba0adff56ae7c38 (patch) | |
tree | 6fdc02638271f571c4fb3e93c321b793e9dc198e /test/test-assetFactory.cpp | |
parent | Fix location of model matrix in vertex shader (diff) | |
download | ilt-93f11a006b94ccecd7a1fd1dfba0adff56ae7c38.tar.bz2 ilt-93f11a006b94ccecd7a1fd1dfba0adff56ae7c38.tar.xz ilt-93f11a006b94ccecd7a1fd1dfba0adff56ae7c38.zip |
Drop performance debug to warning and stop disabling error checking for texture save
Diffstat (limited to 'test/test-assetFactory.cpp')
-rw-r--r-- | test/test-assetFactory.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp index 3d79213..82543f3 100644 --- a/test/test-assetFactory.cpp +++ b/test/test-assetFactory.cpp @@ -29,7 +29,6 @@ public: FactoryFixture() : sceneRenderer {size, output} { } ~FactoryFixture() { - glDisable(GL_DEBUG_OUTPUT); auto outpath = (TMP / boost::unit_test::framework::current_test_case().full_name()).replace_extension(".tga"); std::filesystem::create_directories(outpath.parent_path()); Texture::save(outImage, outpath.c_str()); |