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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-02-21 19:34:16 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-02-21 19:34:16 +0000 |
commit | 5e561d390dc82b08c20532de0952f428e7b14283 (patch) | |
tree | 5f213d4eb741e451b913884b6f302470e7b2fc74 /test/test-assetFactory.cpp | |
parent | Support for loading objects, uses and model factories from an XML resource (diff) | |
download | ilt-5e561d390dc82b08c20532de0952f428e7b14283.tar.bz2 ilt-5e561d390dc82b08c20532de0952f428e7b14283.tar.xz ilt-5e561d390dc82b08c20532de0952f428e7b14283.zip |
Rename ModelFactory to AssetFactory
Diffstat (limited to 'test/test-assetFactory.cpp')
-rw-r--r-- | test/test-assetFactory.cpp | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp new file mode 100644 index 0000000..64d6a62 --- /dev/null +++ b/test/test-assetFactory.cpp @@ -0,0 +1,173 @@ +#define BOOST_TEST_MODULE test_asset_factory + +#include "testHelpers.h" +#include "testRenderOutput.h" +#include <boost/test/data/test_case.hpp> +#include <boost/test/unit_test.hpp> + +#include "assetFactory/assetFactory.h" +#include "assetFactory/factoryMesh.h" +#include "assetFactory/object.h" +#include "gfx/gl/sceneRenderer.h" +#include "lib/collection.hpp" +#include "lib/location.hpp" +#include "testMainWindow.h" +#include "ui/applicationBase.h" + +BOOST_GLOBAL_FIXTURE(ApplicationBase); +BOOST_GLOBAL_FIXTURE(TestMainWindow); + +const std::filesystem::path TMP {"/tmp"}; +class FactoryFixture : public TestRenderOutputSize<glm::ivec2 {2048, 2048}>, public SceneProvider { +public: + FactoryFixture() : sceneRenderer {size, output} { } + ~FactoryFixture() + { + glDisable(GL_DEBUG_OUTPUT); + auto outpath = (TMP / boost::unit_test::framework::current_test_case().full_name()).replace_extension(".tga"); + std::filesystem::create_directories(outpath.parent_path()); + Texture::save(outImage, size, outpath.c_str()); + } + void + content(const SceneShader & shader) const override + { + shader.basic.use(Location {{0, 0, 0}, {0, 0, 0}}); + meshes.apply(&Mesh::Draw); + } + void + lights(const SceneShader & shader) const override + { + shader.pointLight.add({-3, 1, 5}, {1, 1, 1}, .1F); + } + void + environment(const SceneShader &, const SceneRenderer & sceneRenderer) const override + { + sceneRenderer.setAmbientLight({.2, .2, .2}); + sceneRenderer.setDirectionalLight({.3, .3, .3}, east + south + south + down, *this); + } + void + shadows(const ShadowMapper & mapper) const override + { + mapper.dynamicPoint.use(Location {{0, 0, 0}, {0, 0, 0}}); + meshes.apply(&Mesh::Draw); + } + void + render(float dist = 10.f) + { + sceneRenderer.camera.setView({dist, dist, dist}, south + west + down); + sceneRenderer.render(*this); + } + Collection<const Mesh> meshes; + +private: + SceneRenderer sceneRenderer; +}; + +BOOST_FIXTURE_TEST_SUITE(m, FactoryFixture); +BOOST_AUTO_TEST_CASE(brush47) +{ + AssetFactory assetFactory; + { + auto wheel = std::make_shared<Object>("wheel"); + { + auto wheelCylinder = wheel->uses.emplace_back(std::make_shared<Use>()); + wheelCylinder->type = assetFactory.shapes.at("cylinder"); + wheelCylinder->position = {0, 0, 0.571}; + wheelCylinder->scale = {1.142, 1.142, 0.07}; + wheelCylinder->rotation = {0, 0, half_pi}; + wheelCylinder->colour = "#2C3539"; + } + assetFactory.shapes.emplace(wheel->id, wheel); + } + { + auto axel = std::make_shared<Object>("axel"); + for (float x : {-1.f, 1.f}) { + auto wheel = axel->uses.emplace_back(std::make_shared<Use>()); + wheel->type = assetFactory.shapes.at("wheel"); + wheel->position = {x * 0.717f, 0, 0}; + wheel->rotation = {0, x == 1.f ? pi : 0.f, 0}; + } + assetFactory.shapes.emplace(axel->id, axel); + } + { + auto bogey = std::make_shared<Object>("bogey"); + for (float y : {-2.f, 0.f, 2.f}) { + auto axel = bogey->uses.emplace_back(std::make_shared<Use>()); + axel->type = assetFactory.shapes.at("axel"); + axel->position = {0, y, 0}; + } + assetFactory.shapes.emplace(bogey->id, bogey); + } + FactoryMesh::Collection factoryMeshes; + { + unsigned short b {0}; + for (float y : {-6.f, 6.f}) { + auto bogey = factoryMeshes.emplace_back(std::make_shared<FactoryMesh>()); + bogey->id = "bogey" + std::to_string(b); + auto bogeyUse = bogey->uses.emplace_back(std::make_shared<Use>()); + bogeyUse->type = assetFactory.shapes.at("bogey"); + bogeyUse->position = {0, y, 0}; + bogeyUse->rotation = {0, b * pi, 0}; + b++; + } + } + { + auto body = factoryMeshes.emplace_back(std::make_shared<FactoryMesh>()); + body->id = "body"; + body->size = {2.69f, 19.38f, 3.9f}; + { + auto bodyLower = body->uses.emplace_back(std::make_shared<Use>()); + bodyLower->type = assetFactory.shapes.at("cuboid"); + bodyLower->position = {0, 0, 1.2}; + bodyLower->scale = {2.69, 19.38, 1.5}; + bodyLower->colour = "#1111DD"; + bodyLower->faceControllers["bottom"].colour = "#2C3539"; + auto & bodyUpper = bodyLower->faceControllers["top"]; + bodyUpper.type = "extrude"; + bodyUpper.scale = {1, .95f, 1}; + bodyUpper.position = {0, 0, 1.0}; + auto & roof = bodyUpper.faceControllers["top"]; + roof.type = "extrude"; + roof.scale = {.6f, .9f, 0}; + roof.position = {0, 0, 0.2}; + roof.smooth = true; + } + { + auto batteryBox = body->uses.emplace_back(std::make_shared<Use>()); + batteryBox->type = assetFactory.shapes.at("cuboid"); + batteryBox->position = {0, 0, .2}; + batteryBox->scale = {2.6, 4.5, 1}; + batteryBox->colour = "#2C3539"; + } + } + std::transform(factoryMeshes.begin(), factoryMeshes.end(), std::back_inserter(meshes.objects), + [](const FactoryMesh::CPtr & factoryMesh) -> Mesh::Ptr { + return factoryMesh->createMesh(); + }); + + render(20); +} +BOOST_AUTO_TEST_CASE(brush47xml) +{ + auto mf = AssetFactory::loadXML(RESDIR "/brush47.xml"); + BOOST_REQUIRE(mf); + BOOST_REQUIRE_EQUAL(6, mf->shapes.size()); + BOOST_CHECK(mf->shapes.at("plane")); + BOOST_CHECK(mf->shapes.at("cylinder")); + BOOST_CHECK(mf->shapes.at("cuboid")); + BOOST_CHECK(mf->shapes.at("wheel")); + BOOST_CHECK(mf->shapes.at("axel")); + auto bogey = mf->shapes.at("bogey"); + BOOST_REQUIRE(bogey); + auto bogeyObj = std::dynamic_pointer_cast<const Object>(bogey); + BOOST_CHECK_EQUAL(3, bogeyObj->uses.size()); + + FactoryMesh::Collection factoryMeshes; + std::transform(factoryMeshes.begin(), factoryMeshes.end(), std::back_inserter(meshes.objects), + [](const FactoryMesh::CPtr & factoryMesh) -> Mesh::Ptr { + return factoryMesh->createMesh(); + }); + + render(20); +} +BOOST_AUTO_TEST_SUITE_END(); |