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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-04 14:27:23 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-04 14:27:23 +0000 |
commit | 54ddcd3da0916b6a46f5fcf3f33ff0fbffe375ce (patch) | |
tree | a1a46ac32486375a7b2636e467779916d28c8c4c /test/test-assetFactory.cpp | |
parent | Add Asset helpers to construct OpenGL ready meshes from Asset Factory meshes ... (diff) | |
download | ilt-54ddcd3da0916b6a46f5fcf3f33ff0fbffe375ce.tar.bz2 ilt-54ddcd3da0916b6a46f5fcf3f33ff0fbffe375ce.tar.xz ilt-54ddcd3da0916b6a46f5fcf3f33ff0fbffe375ce.zip |
Support and load factory asset directly into a RailVehicleClass instance
Diffstat (limited to 'test/test-assetFactory.cpp')
-rw-r--r-- | test/test-assetFactory.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp index 8feb831..9930714 100644 --- a/test/test-assetFactory.cpp +++ b/test/test-assetFactory.cpp @@ -8,6 +8,7 @@ #include "assetFactory/assetFactory.h" #include "assetFactory/factoryMesh.h" #include "assetFactory/object.h" +#include "game/vehicles/railVehicleClass.h" #include "gfx/gl/sceneRenderer.h" #include "lib/collection.hpp" #include "lib/location.hpp" @@ -167,16 +168,15 @@ BOOST_AUTO_TEST_CASE(brush47xml) BOOST_CHECK_EQUAL(1, mf->assets.size()); auto brush47 = mf->assets.at("brush-47"); BOOST_REQUIRE(brush47); - BOOST_CHECK_EQUAL(3, brush47->meshes.size()); - auto body = brush47->meshes.at(0); - BOOST_REQUIRE(body); - BOOST_CHECK_EQUAL("body", body->id); - BOOST_CHECK_EQUAL(2, body->uses.size()); + auto brush47rvc = std::dynamic_pointer_cast<RailVehicleClass>(brush47); + BOOST_REQUIRE(brush47rvc); + BOOST_REQUIRE(brush47rvc->bodyMesh); + BOOST_REQUIRE(brush47rvc->bogies.front()); + BOOST_REQUIRE(brush47rvc->bogies.back()); - std::transform(brush47->meshes.begin(), brush47->meshes.end(), std::back_inserter(meshes.objects), - [](const FactoryMesh::CPtr & factoryMesh) -> Mesh::Ptr { - return factoryMesh->createMesh(); - }); + meshes.objects.push_back(brush47rvc->bodyMesh); + meshes.objects.push_back(brush47rvc->bogies.front()); + meshes.objects.push_back(brush47rvc->bogies.back()); render(20); } |