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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-13 20:42:33 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-13 20:42:33 +0000
commitb9771cbeb80e5b540587a01be145154612bbc83d (patch)
tree6dff7eb8ff1deaa4b11697d7b5a27fac8bff3432 /test/test-assetFactory.cpp
parentSplit core view definition out of Camera into Frustum (diff)
parentSplit Terrain::generateMeshes into smaller functions (diff)
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Merge branch 'culling'
Diffstat (limited to 'test/test-assetFactory.cpp')
-rw-r--r--test/test-assetFactory.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp
index 6036721..9bade82 100644
--- a/test/test-assetFactory.cpp
+++ b/test/test-assetFactory.cpp
@@ -38,10 +38,10 @@ public:
}
void
- content(const SceneShader & shader) const override
+ content(const SceneShader & shader, const Frustum & frustum) const override
{
shader.basic.use(Location {{0, 0, 0}, {0, 0, 0}});
- objects.apply(&Renderable::render, shader);
+ objects.apply(&Renderable::render, shader, frustum);
}
void
@@ -58,10 +58,10 @@ public:
}
void
- shadows(const ShadowMapper & mapper) const override
+ shadows(const ShadowMapper & mapper, const Frustum & frustum) const override
{
mapper.dynamicPoint.use(Location {{0, 0, 0}, {0, 0, 0}});
- objects.apply(&Renderable::shadows, mapper);
+ objects.apply(&Renderable::shadows, mapper, frustum);
}
void