diff options
author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-13 20:42:33 +0000 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-13 20:42:33 +0000 |
commit | b9771cbeb80e5b540587a01be145154612bbc83d (patch) | |
tree | 6dff7eb8ff1deaa4b11697d7b5a27fac8bff3432 /test/test-assetFactory.cpp | |
parent | Split core view definition out of Camera into Frustum (diff) | |
parent | Split Terrain::generateMeshes into smaller functions (diff) | |
download | ilt-b9771cbeb80e5b540587a01be145154612bbc83d.tar.bz2 ilt-b9771cbeb80e5b540587a01be145154612bbc83d.tar.xz ilt-b9771cbeb80e5b540587a01be145154612bbc83d.zip |
Merge branch 'culling'
Diffstat (limited to 'test/test-assetFactory.cpp')
-rw-r--r-- | test/test-assetFactory.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp index 6036721..9bade82 100644 --- a/test/test-assetFactory.cpp +++ b/test/test-assetFactory.cpp @@ -38,10 +38,10 @@ public: } void - content(const SceneShader & shader) const override + content(const SceneShader & shader, const Frustum & frustum) const override { shader.basic.use(Location {{0, 0, 0}, {0, 0, 0}}); - objects.apply(&Renderable::render, shader); + objects.apply(&Renderable::render, shader, frustum); } void @@ -58,10 +58,10 @@ public: } void - shadows(const ShadowMapper & mapper) const override + shadows(const ShadowMapper & mapper, const Frustum & frustum) const override { mapper.dynamicPoint.use(Location {{0, 0, 0}, {0, 0, 0}}); - objects.apply(&Renderable::shadows, mapper); + objects.apply(&Renderable::shadows, mapper, frustum); } void |