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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-10-29 14:11:46 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-10-29 15:26:09 +0000 |
commit | 49a422ed91289a31142a8c0fb8b7030d2dea98a1 (patch) | |
tree | 9bdc69a8f6ee4cc6eda388eea6e0baa5606ff4b5 /test/perf-terrain.cpp | |
parent | Initial OpenMesh based terrain data and tests (diff) | |
download | ilt-49a422ed91289a31142a8c0fb8b7030d2dea98a1.tar.bz2 ilt-49a422ed91289a31142a8c0fb8b7030d2dea98a1.tar.xz ilt-49a422ed91289a31142a8c0fb8b7030d2dea98a1.zip |
Initial commit of findPoint on terrain
2D navigate from a default/given starting point, possible scope for improvement, but it's
not exactly slow; <9ms
Diffstat (limited to 'test/perf-terrain.cpp')
-rw-r--r-- | test/perf-terrain.cpp | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/test/perf-terrain.cpp b/test/perf-terrain.cpp new file mode 100644 index 0000000..e998f60 --- /dev/null +++ b/test/perf-terrain.cpp @@ -0,0 +1,18 @@ +#include <benchmark/benchmark.h> +#include <game/terrain2.h> + +namespace { + const TerrainMesh tm {FIXTURESDIR "height/SD19.asc"}; + + void + terrain_findPoint(benchmark::State & state) + { + for (auto _ : state) { + benchmark::DoNotOptimize(tm.findPoint({315555, 495556})); + } + } +} + +BENCHMARK(terrain_findPoint); + +BENCHMARK_MAIN(); |