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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-10 18:45:13 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-10 18:45:13 +0100 |
commit | b25bc3cc32c5a9057c66ad282fa1cdfe0ed6094a (patch) | |
tree | 469ffd495b9114ff7f7a7ccca75e4a1977c1f662 /test/perf-assetFactory.cpp | |
parent | Support loading textures from an in memory buffer (diff) | |
download | ilt-b25bc3cc32c5a9057c66ad282fa1cdfe0ed6094a.tar.bz2 ilt-b25bc3cc32c5a9057c66ad282fa1cdfe0ed6094a.tar.xz ilt-b25bc3cc32c5a9057c66ad282fa1cdfe0ed6094a.zip |
First cut loading assets using assimp
This is far from perfect, specifically the created texture atlas is not compatibile with wrapping texture UVs
Diffstat (limited to 'test/perf-assetFactory.cpp')
-rw-r--r-- | test/perf-assetFactory.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/test/perf-assetFactory.cpp b/test/perf-assetFactory.cpp index c90ac52..147e4ba 100644 --- a/test/perf-assetFactory.cpp +++ b/test/perf-assetFactory.cpp @@ -14,6 +14,17 @@ brush47xml_load(benchmark::State & state) } } +static void +foliagexml_load(benchmark::State & state) +{ + TestMainWindow window; + + for (auto _ : state) { + benchmark::DoNotOptimize(AssetFactory::loadXML(RESDIR "/foliage.xml")); + } +} + BENCHMARK(brush47xml_load); +BENCHMARK(foliagexml_load); BENCHMARK_MAIN(); |