summaryrefslogtreecommitdiff
path: root/test/fixtures/geoData/deform
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2024-08-10 18:01:13 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-08-10 18:10:04 +0100
commit26c60d5ace9b2a0667a930c4c92a3990a1d7d1dc (patch)
tree7244d9e1902d2a2c90ad2e92e00ea53343c288cf /test/fixtures/geoData/deform
parentPull material detail function into a common file (diff)
downloadilt-26c60d5ace9b2a0667a930c4c92a3990a1d7d1dc.tar.bz2
ilt-26c60d5ace9b2a0667a930c4c92a3990a1d7d1dc.tar.xz
ilt-26c60d5ace9b2a0667a930c4c92a3990a1d7d1dc.zip
Fix texture usage via materials in shadows
This is a mess of a commit much like the shader folder, need a better way of dealing with them.
Diffstat (limited to 'test/fixtures/geoData/deform')
0 files changed, 0 insertions, 0 deletions