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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-10 01:10:44 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-10 01:10:44 +0000 |
commit | 8740d30b01f6c12e2fcea0450df73736cd17dc87 (patch) | |
tree | de7715148889aba33d1ccca6740a0e661c866087 /res | |
parent | Add lights resource set and test scene (diff) | |
download | ilt-8740d30b01f6c12e2fcea0450df73736cd17dc87.tar.bz2 ilt-8740d30b01f6c12e2fcea0450df73736cd17dc87.tar.xz ilt-8740d30b01f6c12e2fcea0450df73736cd17dc87.zip |
Add spot light definition, loader, and rendering
Rendering is untested, data is passed to whatever GL program is currently active.
Diffstat (limited to 'res')
-rw-r--r-- | res/lights.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/res/lights.xml b/res/lights.xml index 137137d..5c11fdf 100644 --- a/res/lights.xml +++ b/res/lights.xml @@ -6,6 +6,7 @@ <use type="cylinder" scale="0.07,0.07,3" position="0,0,1" colour="lightslategray"/> <use type="cylinder" scale="0.05,0.05,1.5" position="0,0.1,4" rotation="1.5,0,0" colour="lightslategray"/> </bodyMesh> + <spotLight position="0,1.4,4.1" direction="0,0,-1" colour=".9,.9,.9" kq="8000" arc="1.5"/> </asset> <!-- yes I'm hacking some floor to light up as though its a bush --> <asset p.typeid="Foliage" id="floor" name="floor"> |