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authorDan Goodliffe <dan@randomdan.homeip.net>2024-04-18 19:53:33 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-04-18 19:53:33 +0100
commit3b5450676b61efd2ee8eaab09ee95eba34a39870 (patch)
tree3b0e57763b1c03f1cd6ebdf948e77652952c8369 /res/surfaces.xml
parentCustom vertex, vertex shader and fragment shader for landmass (diff)
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Define some initial surface types
Diffstat (limited to 'res/surfaces.xml')
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1 files changed, 7 insertions, 0 deletions
diff --git a/res/surfaces.xml b/res/surfaces.xml
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+<?xml version="1.0"?>
+<ilt p.id="assetFactory">
+ <asset p.typeid="Surface" id="terrain.surface.gravel" name="Gravel" colorBias=".9,.9,.9" quality="1"/>
+ <asset p.typeid="Surface" id="terrain.surface.dirt" name="Dirt" colorBias=".38,.35,.25" quality=".1"/>
+ <asset p.typeid="Surface" id="terrain.surface.tarmac" name="Tarmac" colorBias=".1,.1,.1" quality="1"/>
+ <asset p.typeid="Surface" id="terrain.surface.concrete" name="Concrete" colorBias=".8,.8,.8" quality=".9"/>
+</ilt>