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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-10 19:04:30 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-10 19:04:30 +0000
commitb8401062e1d3f5e6554ab7fd9b983ea63cfb05c5 (patch)
treeba5c4f944cee1fa04b4aba8b018c3f1f7864490e /res/lights.xml
parentAdd spot light definition, loader, and rendering (diff)
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Initial commit with working light instancing
Diffstat (limited to 'res/lights.xml')
-rw-r--r--res/lights.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/res/lights.xml b/res/lights.xml
index 5c11fdf..536afd2 100644
--- a/res/lights.xml
+++ b/res/lights.xml
@@ -4,9 +4,9 @@
<bodyMesh id="body">
<use type="cylinder" scale="0.12,0.12,1" colour="lightslategray"/>
<use type="cylinder" scale="0.07,0.07,3" position="0,0,1" colour="lightslategray"/>
- <use type="cylinder" scale="0.05,0.05,1.5" position="0,0.1,4" rotation="1.5,0,0" colour="lightslategray"/>
+ <use type="cylinder" scale="0.05,0.05,1.5" position="0,-0.1,4" rotation="-1.5,0,0" colour="lightslategray"/>
</bodyMesh>
- <spotLight position="0,1.4,4.1" direction="0,0,-1" colour=".9,.9,.9" kq="8000" arc="1.5"/>
+ <spotLight position="0,1400,4100" direction="0,0,-1" colour=".9,.9,.9" kq="0.01" arc="1.5"/>
</asset>
<!-- yes I'm hacking some floor to light up as though its a bush -->
<asset p.typeid="Foliage" id="floor" name="floor">