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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-13 10:05:58 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-13 10:05:58 +0000
commit48a5de8943bda62ba5caefe3b64c66a0d9024dff (patch)
treee9b02e83f17bb0c5bd33071cf96401790a4cb35d /res/lights.xml
parentUpdate point light shaders for instancing (diff)
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Add old street lamp model
Diffstat (limited to 'res/lights.xml')
-rw-r--r--res/lights.xml10
1 files changed, 10 insertions, 0 deletions
diff --git a/res/lights.xml b/res/lights.xml
index 6c051c3..8b25599 100644
--- a/res/lights.xml
+++ b/res/lights.xml
@@ -9,6 +9,16 @@
</bodyMesh>
<spotLight position="0,1400,4100" direction="0,0.1,-1" colour=".9,.9,.9" kq="0.3" arc="1.8"/>
</asset>
+ <asset p.typeid="Illuminator" id="old-lamp" name="old-lamp">
+ <bodyMesh id="body">
+ <use type="cylinder" scale="0.13,0.13,.5" colour="#222222"/>
+ <use type="cylinder" scale="0.06,0.06,1.5" position="0,0,.5" colour="#222222"/>
+ <use type="cuboid" scale="0.3,0.02,0.02" position="0,0,1.8" colour="#222222"/>
+ <use type="cuboid" scale="0.2,0.2,0.4" position="0,0,2" colour="#dddddd"/>
+ <use type="cuboid" scale="0.1,0.1,0.1" position="0,0,2.4" colour="#222222"/>
+ </bodyMesh>
+ <pointLight position="0,0,2200" colour=".9,.9,.6" kq="0.3"/>
+ </asset>
<!-- yes I'm hacking some floor to light up as though its a bush -->
<asset p.typeid="Foliage" id="floor" name="floor">
<bodyMesh id="body">