diff options
author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-16 18:09:15 +0000 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-16 18:09:15 +0000 |
commit | 400410fcd436d5e4310bfa779f0309c5fae5b2c2 (patch) | |
tree | 89661918c487e63b6c71f2e9281b553928010606 /obj_loader.h | |
download | ilt-400410fcd436d5e4310bfa779f0309c5fae5b2c2.tar.bz2 ilt-400410fcd436d5e4310bfa779f0309c5fae5b2c2.tar.xz ilt-400410fcd436d5e4310bfa779f0309c5fae5b2c2.zip |
Initial commit
Stripped back and formatted from https://github.com/BennyQBD/ModernOpenGLTutorial/
Diffstat (limited to 'obj_loader.h')
-rw-r--r-- | obj_loader.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/obj_loader.h b/obj_loader.h new file mode 100644 index 0000000..5a1eabf --- /dev/null +++ b/obj_loader.h @@ -0,0 +1,53 @@ +#ifndef OBJ_LOADER_H_INCLUDED +#define OBJ_LOADER_H_INCLUDED + +#include <glm/glm.hpp> +#include <string> +#include <vector> + +struct OBJIndex { + unsigned int vertexIndex; + unsigned int uvIndex; + unsigned int normalIndex; + + bool + operator<(const OBJIndex & r) const + { + return vertexIndex < r.vertexIndex; + } +}; + +class IndexedModel { +public: + std::vector<glm::vec3> positions; + std::vector<glm::vec2> texCoords; + std::vector<glm::vec3> normals; + std::vector<unsigned int> indices; + + void CalcNormals(); +}; + +class OBJModel { +public: + std::vector<OBJIndex> OBJIndices; + std::vector<glm::vec3> vertices; + std::vector<glm::vec2> uvs; + std::vector<glm::vec3> normals; + bool hasUVs; + bool hasNormals; + + OBJModel(const std::string & fileName); + + IndexedModel ToIndexedModel(); + +private: + unsigned int FindLastVertexIndex( + const std::vector<OBJIndex *> & indexLookup, const OBJIndex * currentIndex, const IndexedModel & result); + void CreateOBJFace(const std::string & line); + + glm::vec2 ParseOBJVec2(const std::string & line); + glm::vec3 ParseOBJVec3(const std::string & line); + OBJIndex ParseOBJIndex(const std::string & token, bool * hasUVs, bool * hasNormals); +}; + +#endif // OBJ_LOADER_H_INCLUDED |