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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-01-13 01:45:43 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-01-21 20:58:55 +0000 |
commit | 1aba027462a861f2c1155672792dbbe555d7dc0a (patch) | |
tree | f406c86cc0c610c05da63fc508d8963f0cb61ba4 /lib | |
parent | Add default Q = glm::defaultp to maths functions (diff) | |
download | ilt-1aba027462a861f2c1155672792dbbe555d7dc0a.tar.bz2 ilt-1aba027462a861f2c1155672792dbbe555d7dc0a.tar.xz ilt-1aba027462a861f2c1155672792dbbe555d7dc0a.zip |
Add distance helperterrain-for-networks
Works with integer positions, first template param allows forcing to N dimensions
Diffstat (limited to 'lib')
-rw-r--r-- | lib/maths.h | 9 | ||||
-rw-r--r-- | lib/ray.h | 3 | ||||
-rw-r--r-- | lib/triangle.h | 2 |
3 files changed, 10 insertions, 4 deletions
diff --git a/lib/maths.h b/lib/maths.h index 17ca795..3d4f440 100644 --- a/lib/maths.h +++ b/lib/maths.h @@ -111,6 +111,13 @@ difference(const glm::vec<D, T, Q> & globalA, const glm::vec<D, T, Q> & globalB) return globalA - globalB; } +template<glm::length_t D, Arithmetic T, glm::qualifier Q = glm::defaultp> +constexpr auto +distance(const glm::vec<D, T, Q> & pointA, const glm::vec<D, T, Q> & pointB) +{ + return glm::length(difference(pointA, pointB)); +} + glm::mat4 flat_orientation(const Rotation3D & diff); namespace { @@ -498,7 +505,7 @@ operator"" _degrees(long double degrees) // Late implementations due to dependencies template<typename T, glm::qualifier Q> constexpr ArcSegment<T, Q>::ArcSegment(PointType centre, PointType ep0, PointType ep1) : - Arc {centre, ep0, ep1}, centre {centre}, ep0 {ep0}, ep1 {ep1}, radius {glm::length(difference(centre, ep0))} + Arc {centre, ep0, ep1}, centre {centre}, ep0 {ep0}, ep1 {ep1}, radius {::distance(centre, ep0)} { } @@ -27,8 +27,7 @@ public: const auto n2 = crossProduct(direction, n); const auto c1 = p1 + PositionType((glm::dot(RelativePosition3D(start - p1), n2) / glm::dot(d1, n2)) * d1); const auto difflength = glm::length(diff); - if (glm::length(RelativePosition3D(c1 - p1)) > difflength - || glm::length(RelativePosition3D(c1 - e1)) > difflength) { + if (::distance(c1, p1) > difflength || ::distance(c1, e1) > difflength) { return std::numeric_limits<typename PositionType::value_type>::infinity(); } return static_cast<PositionType::value_type>(glm::abs(glm::dot(n, RelativePosition3D(p1 - start)))); diff --git a/lib/triangle.h b/lib/triangle.h index d5547ab..e430653 100644 --- a/lib/triangle.h +++ b/lib/triangle.h @@ -48,7 +48,7 @@ struct Triangle : public glm::vec<3, glm::vec<Dim, T, Q>> { [[nodiscard]] constexpr auto height() { - return (area() * 2) / glm::length(difference(p(0), p(1))); + return (area() * 2) / ::distance(p(0), p(1)); } [[nodiscard]] constexpr Normal3D |