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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-08-29 21:39:43 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-08-29 21:39:43 +0100 |
commit | cf4d0285daa50cdd6c41925b8e1bed7f85bc79c9 (patch) | |
tree | e5aa6b0e5bee898e7855e3499eac459eb4346145 /lib/ray.hpp | |
parent | Ray function a calculate how close it passes to a line defined by 2 points (diff) | |
download | ilt-cf4d0285daa50cdd6c41925b8e1bed7f85bc79c9.tar.bz2 ilt-cf4d0285daa50cdd6c41925b8e1bed7f85bc79c9.tar.xz ilt-cf4d0285daa50cdd6c41925b8e1bed7f85bc79c9.zip |
Ray function to test if it passes close to a sequence of edges defined by nodes along the path
Diffstat (limited to 'lib/ray.hpp')
-rw-r--r-- | lib/ray.hpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/lib/ray.hpp b/lib/ray.hpp index bce4a30..8bef1c8 100644 --- a/lib/ray.hpp +++ b/lib/ray.hpp @@ -1,6 +1,7 @@ #pragma once #include <glm/glm.hpp> +#include <span> class Ray { public: @@ -10,4 +11,5 @@ public: glm::vec3 direction; float distanceToLine(const glm::vec3 & a, const glm::vec3 & b) const; + bool passesCloseToEdges(const std::span<const glm::vec3> positions, float distance) const; }; |