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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-29 19:07:11 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-29 19:07:11 +0100
commit5a0b3927a33807cca4c77c40eb873f8a3b51b0b0 (patch)
tree4af0585ee8f8f468ab10c0a4fe9994fb30b79599 /lib/ray.h
parentDunno how, but some DOS new lines got in here! (diff)
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Drop .hpp for header only things
Half of them acquired a .cpp part anyway
Diffstat (limited to 'lib/ray.h')
-rw-r--r--lib/ray.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/lib/ray.h b/lib/ray.h
new file mode 100644
index 0000000..9bf47af
--- /dev/null
+++ b/lib/ray.h
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+#pragma once
+
+#include <glm/glm.hpp>
+#include <span>
+
+class Ray {
+public:
+ Ray(glm::vec3 start, glm::vec3 direction) : start {start}, direction {direction} { }
+
+ static Ray fromPoints(glm::vec3, glm::vec3);
+
+ glm::vec3 start;
+ glm::vec3 direction;
+
+ float distanceToLine(const glm::vec3 & a, const glm::vec3 & b) const;
+ bool passesCloseToEdges(const std::span<const glm::vec3> positions, float distance) const;
+};