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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-11-12 20:19:03 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-11-12 20:19:32 +0000 |
commit | dbd181a9e49b3b32400eb812ff224074413d2ef4 (patch) | |
tree | 3473fa3ee7f3c4aa60fe48b8fbbbcc52dab2554a /lib/maths.h | |
parent | Throw if input stream not in good state reading JSON (diff) | |
download | ilt-dbd181a9e49b3b32400eb812ff224074413d2ef4.tar.bz2 ilt-dbd181a9e49b3b32400eb812ff224074413d2ef4.tar.xz ilt-dbd181a9e49b3b32400eb812ff224074413d2ef4.zip |
Add linesIntersectAt function
2 dimensional line intersection point
Diffstat (limited to 'lib/maths.h')
-rw-r--r-- | lib/maths.h | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/lib/maths.h b/lib/maths.h index 14a29d1..f6130e7 100644 --- a/lib/maths.h +++ b/lib/maths.h @@ -5,6 +5,7 @@ #include <glm/glm.hpp> #include <glm/gtc/constants.hpp> #include <numeric> +#include <optional> #include <stdexcept> #include <utility> @@ -326,6 +327,34 @@ normalize(T ang) return ang; } +template<typename T> using CalcType = std::conditional_t<std::is_floating_point_v<T>, T, int64_t>; + +template<typename T, glm::qualifier Q = glm::defaultp> +[[nodiscard]] constexpr std::optional<glm::vec<2, T, Q>> +linesIntersectAt(const glm::vec<2, T, Q> Aabs, const glm::vec<2, T, Q> Babs, const glm::vec<2, T, Q> Cabs, + const glm::vec<2, T, Q> Dabs) +{ + using CT = CalcType<T>; + using CVec = glm::vec<2, CT, Q>; + // Line AB represented as a1x + b1y = c1 + const CVec Brel = Babs - Aabs; + const CT a1 = Brel.y; + const CT b1 = -Brel.x; + + // Line CD represented as a2x + b2y = c2 + const CVec Crel = Cabs - Aabs, Del = Dabs - Aabs; + const CT a2 = Del.y - Crel.y; + const CT b2 = Crel.x - Del.x; + const CT c2 = (a2 * Crel.x) + (b2 * Crel.y); + + const auto determinant = (a1 * b2) - (a2 * b1); + + if (determinant == 0) { + return std::nullopt; + } + return Aabs + CVec {(b1 * c2) / -determinant, (a1 * c2) / determinant}; +} + template<typename T, glm::qualifier Q> std::pair<glm::vec<2, T, Q>, bool> find_arc_centre(glm::vec<2, T, Q> start, Rotation2D startDir, glm::vec<2, T, Q> end, Rotation2D endDir) |