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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-29 19:07:11 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-29 19:07:11 +0100
commit5a0b3927a33807cca4c77c40eb873f8a3b51b0b0 (patch)
tree4af0585ee8f8f468ab10c0a4fe9994fb30b79599 /lib/gl_traits.h
parentDunno how, but some DOS new lines got in here! (diff)
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Drop .hpp for header only things
Half of them acquired a .cpp part anyway
Diffstat (limited to 'lib/gl_traits.h')
-rw-r--r--lib/gl_traits.h77
1 files changed, 77 insertions, 0 deletions
diff --git a/lib/gl_traits.h b/lib/gl_traits.h
new file mode 100644
index 0000000..6ff8905
--- /dev/null
+++ b/lib/gl_traits.h
@@ -0,0 +1,77 @@
+#pragma once
+
+#include <GL/glew.h>
+#include <array>
+#include <glm/common.hpp>
+#include <glm/fwd.hpp>
+
+template<typename T> struct gl_traits;
+struct gl_traits_base {
+ static constexpr GLint size {1};
+};
+struct gl_traits_float : public gl_traits_base {
+ static constexpr auto vertexAttribFunc {
+ [](GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) -> GLuint {
+ glVertexAttribPointer(index, size, type, GL_FALSE, stride, pointer);
+ return 1;
+ }};
+};
+struct gl_traits_longfloat : public gl_traits_base {
+ static constexpr auto vertexAttribFunc {
+ [](GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) -> GLuint {
+ glVertexAttribLPointer(index, size, type, stride, pointer);
+ return 1;
+ }};
+};
+struct gl_traits_integer : public gl_traits_base {
+ static constexpr auto vertexAttribFunc {
+ [](GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) -> GLuint {
+ glVertexAttribIPointer(index, size, type, stride, pointer);
+ return 1;
+ }};
+};
+template<> struct gl_traits<glm::f32> : public gl_traits_float {
+ static constexpr GLenum type {GL_FLOAT};
+};
+template<> struct gl_traits<glm::f64> : public gl_traits_longfloat {
+ static constexpr GLenum type {GL_DOUBLE};
+};
+template<> struct gl_traits<glm::int8> : public gl_traits_integer {
+ static constexpr GLenum type {GL_BYTE};
+};
+template<> struct gl_traits<glm::int16> : public gl_traits_integer {
+ static constexpr GLenum type {GL_SHORT};
+};
+template<> struct gl_traits<glm::int32> : public gl_traits_integer {
+ static constexpr GLenum type {GL_INT};
+};
+template<> struct gl_traits<glm::uint8> : public gl_traits_integer {
+ static constexpr GLenum type {GL_UNSIGNED_BYTE};
+};
+template<> struct gl_traits<glm::uint16> : public gl_traits_integer {
+ static constexpr GLenum type {GL_UNSIGNED_SHORT};
+};
+template<> struct gl_traits<glm::uint32> : public gl_traits_integer {
+ static constexpr GLenum type {GL_UNSIGNED_INT};
+};
+
+template<typename T, std::size_t S> struct gl_traits<std::array<T, S>> : public gl_traits<T> {
+ static constexpr GLint size {S * gl_traits<T>::size};
+};
+
+template<glm::length_t L, typename T, glm::qualifier Q> struct gl_traits<glm::vec<L, T, Q>> : public gl_traits<T> {
+ static constexpr GLint size {L};
+};
+
+template<glm::length_t C, glm::length_t R, typename T, glm::qualifier Q>
+struct gl_traits<glm::mat<C, R, T, Q>> : public gl_traits<T> {
+ static constexpr GLint size {C * R};
+ static constexpr auto vertexAttribFunc {
+ [](GLuint index, GLint, GLenum type, GLsizei stride, const void * pointer) -> GLuint {
+ const auto base = static_cast<const T *>(pointer);
+ for (GLuint r = 0; r < R; r++) {
+ glVertexAttribPointer(index + r, C, type, GL_FALSE, stride, base + (r * C));
+ }
+ return R;
+ }};
+};