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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-07 13:23:27 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-07 13:23:27 +0000 |
commit | 108bf5b2424da06aa2e1735ffd10a2b713834db8 (patch) | |
tree | af0918a6a266aa7e6ee1d8129df6d5ef9fc4f8ab /lib/geometricPlane.h | |
parent | Remove more use of legacy types and unnecessary pointers from selectable inte... (diff) | |
parent | Remove Position3D from RailVehicle (diff) | |
download | ilt-108bf5b2424da06aa2e1735ffd10a2b713834db8.tar.bz2 ilt-108bf5b2424da06aa2e1735ffd10a2b713834db8.tar.xz ilt-108bf5b2424da06aa2e1735ffd10a2b713834db8.zip |
Merge branch 'template-types'
Diffstat (limited to 'lib/geometricPlane.h')
-rw-r--r-- | lib/geometricPlane.h | 37 |
1 files changed, 28 insertions, 9 deletions
diff --git a/lib/geometricPlane.h b/lib/geometricPlane.h index c74beff..3f95d3c 100644 --- a/lib/geometricPlane.h +++ b/lib/geometricPlane.h @@ -1,24 +1,43 @@ #pragma once #include "config/types.h" +#include "ray.h" +#include <glm/geometric.hpp> +#include <glm/gtx/intersect.hpp> #include <glm/vec3.hpp> #include <optional> -class Ray; - class GeometricPlane { public: + enum class PlaneRelation { Above, Below, On }; + + static bool isIntersect(PlaneRelation a, PlaneRelation b); +}; + +template<typename PositionType> class GeometricPlaneT : public GeometricPlane { +public: struct DistAndPosition { - float dist; - Position3D position; + PositionType::value_type dist; + PositionType position; }; - enum class PlaneRelation { Above, Below, On }; - Position3D origin; + PositionType origin; Normal3D normal; - [[nodiscard]] PlaneRelation getRelation(Position3D point) const; - [[nodiscard]] std::optional<DistAndPosition> getRayIntersectPosition(const Ray &) const; + [[nodiscard]] inline PlaneRelation + getRelation(PositionType point) const + { + const auto d = glm::dot(normal, point - origin); + return d < 0.F ? PlaneRelation::Below : d > 0.F ? PlaneRelation::Above : PlaneRelation::On; + } - static bool isIntersect(PlaneRelation a, PlaneRelation b); + [[nodiscard]] inline std::optional<DistAndPosition> + getRayIntersectPosition(const Ray<PositionType> & ray) const + { + float dist {}; + if (!glm::intersectRayPlane(ray.start, ray.direction, origin, normal, dist)) { + return {}; + } + return DistAndPosition {dist, ray.start + (ray.direction * dist)}; + } }; |