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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 19:47:46 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 19:48:31 +0000 |
commit | c3eea71370eb94cff1fd96185458643fab6eb2c5 (patch) | |
tree | cb331dd81d9cb36d69e1b659353796ec170a78e4 /lib/embed-glsl.h.m4 | |
parent | Rename Shader to SceneShader (diff) | |
download | ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.tar.bz2 ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.tar.xz ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.zip |
Restructure how shaders are worked with
Needs a tidy-up
Diffstat (limited to 'lib/embed-glsl.h.m4')
-rw-r--r-- | lib/embed-glsl.h.m4 | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/lib/embed-glsl.h.m4 b/lib/embed-glsl.h.m4 index 57ba0cf..a2b4770 100644 --- a/lib/embed-glsl.h.m4 +++ b/lib/embed-glsl.h.m4 @@ -1,6 +1,6 @@ #pragma once // NAME -#include <gfx/gl/glSource.h> +#include <gfx/gl/shader.h> -extern const GLsource NAME`_'substr(TYPE,1); +extern const Shader NAME`_'substr(TYPE,1); |