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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-08-10 13:34:19 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-08-10 18:07:16 +0100 |
commit | 8e6902b03e0d11fe432200cf9c57b6613a8f874f (patch) | |
tree | 3535746c2b42f5260e69e1de83c0ead28264f61f /lib/embed-glsl.cpp.m4 | |
parent | Reduce the amount of unnecessary rebuilds on shader source changes (diff) | |
download | ilt-8e6902b03e0d11fe432200cf9c57b6613a8f874f.tar.bz2 ilt-8e6902b03e0d11fe432200cf9c57b6613a8f874f.tar.xz ilt-8e6902b03e0d11fe432200cf9c57b6613a8f874f.zip |
Create standalone composed shader file and format it and the C++ code
Diffstat (limited to 'lib/embed-glsl.cpp.m4')
-rw-r--r-- | lib/embed-glsl.cpp.m4 | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/lib/embed-glsl.cpp.m4 b/lib/embed-glsl.cpp.m4 index 9fe0b41..ecae004 100644 --- a/lib/embed-glsl.cpp.m4 +++ b/lib/embed-glsl.cpp.m4 @@ -5,5 +5,5 @@ changecom() dnl #include <glad/gl.h> constexpr Shader NAME`_'substr(TYPE,1) { - R"GLSL-EMBED(dnl + R"GLSL-EMBED(// OUTPUT include(SOURCE))GLSL-EMBED", GLTYPE }; |