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authorDan Goodliffe <dan@randomdan.homeip.net>2024-08-10 13:34:19 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-08-10 18:07:16 +0100
commit8e6902b03e0d11fe432200cf9c57b6613a8f874f (patch)
tree3535746c2b42f5260e69e1de83c0ead28264f61f /lib/embed-glsl.cpp.m4
parentReduce the amount of unnecessary rebuilds on shader source changes (diff)
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Create standalone composed shader file and format it and the C++ code
Diffstat (limited to 'lib/embed-glsl.cpp.m4')
-rw-r--r--lib/embed-glsl.cpp.m42
1 files changed, 1 insertions, 1 deletions
diff --git a/lib/embed-glsl.cpp.m4 b/lib/embed-glsl.cpp.m4
index 9fe0b41..ecae004 100644
--- a/lib/embed-glsl.cpp.m4
+++ b/lib/embed-glsl.cpp.m4
@@ -5,5 +5,5 @@ changecom() dnl
#include <glad/gl.h>
constexpr Shader NAME`_'substr(TYPE,1) {
- R"GLSL-EMBED(dnl
+ R"GLSL-EMBED(// OUTPUT
include(SOURCE))GLSL-EMBED", GLTYPE };