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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-13 23:06:39 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-13 23:06:39 +0100 |
commit | 1c8e84d9503237e7a308107a0a44fbc7f188c700 (patch) | |
tree | 60e80d7f4e91621bc62cb5fb2f6c61aae631b4d9 /glsl.jam | |
parent | Load assimp textures in parallel (diff) | |
parent | Fix typo in name SceneCPtr (diff) | |
download | ilt-1c8e84d9503237e7a308107a0a44fbc7f188c700.tar.bz2 ilt-1c8e84d9503237e7a308107a0a44fbc7f188c700.tar.xz ilt-1c8e84d9503237e7a308107a0a44fbc7f188c700.zip |
Merge branch 'materials' into assimp
Diffstat (limited to 'glsl.jam')
-rw-r--r-- | glsl.jam | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/glsl.jam b/glsl.jam new file mode 100644 index 0000000..87dee61 --- /dev/null +++ b/glsl.jam @@ -0,0 +1,36 @@ +import type : register ; +import type : type ; +import generators : register-standard ; +import scanner : register ; + +type.register GL_VERTEX_SHADER : vs ; +type.register GL_GEOMETRY_SHADER : gs ; +type.register GL_FRAGMENT_SHADER : fs ; + +generators.register-standard glsl.embed : GL_VERTEX_SHADER : CPP(vs-%) H(vs-%) ; +generators.register-standard glsl.embed : GL_GEOMETRY_SHADER : CPP(gs-%) H(gs-%) ; +generators.register-standard glsl.embed : GL_FRAGMENT_SHADER : CPP(fs-%) H(fs-%) ; + +class m4-scanner : common-scanner { + rule pattern ( ) { + return "s?include\\(`([^']*)'\\)" ; + } +} + +scanner.register m4-scanner : include ; + +type.set-scanner GL_VERTEX_SHADER : m4-scanner ; +type.set-scanner GL_GEOMETRY_SHADER : m4-scanner ; +type.set-scanner GL_FRAGMENT_SHADER : m4-scanner ; + +actions glsl.embed +{ + m4 -I$(2:D) -DNAME=$(2:B) -DTYPE=$(2:S) > $(1[2]) lib/embed-glsl.h.m4 + m4 -I$(2:D) -DSOURCE=$(2) -DNAME=$(2:B) -DTYPE=$(2:S) -DGLTYPE=$(OPTIONS) > $(1[1]) lib/embed-glsl.cpp.m4 +} + +rule glsl.embed ( targets * : sources * : properties * ) +{ + DEPENDS $(targets) : lib/embed-glsl.h.m4 lib/embed-glsl.cpp.m4 ; + OPTIONS on $(targets) = [ type.type $(sources) ] ; +} |