summaryrefslogtreecommitdiff
path: root/gfx
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2021-02-19 01:16:38 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-02-19 01:16:38 +0000
commitf8e7c47bbd33fb67afa3ba5478fceb13ddb09243 (patch)
tree5c370029f658e62f8bb4866e6d45af46c05c4045 /gfx
parentAdd support for directional light color and an ambient color (diff)
downloadilt-f8e7c47bbd33fb67afa3ba5478fceb13ddb09243.tar.bz2
ilt-f8e7c47bbd33fb67afa3ba5478fceb13ddb09243.tar.xz
ilt-f8e7c47bbd33fb67afa3ba5478fceb13ddb09243.zip
Mesh split, bogeys follow rails.
Wow. This commit is too big. It: * splits obj loaded meshes into individual named objects. * moves obj to mesh(es) code into new file obj.impl.cpp, removing the clutter from mesh * removes Physical for providing the wrong level of abstraction * bit of a hack to adjust loaded models to offset rail vehicle bogeys to 0 centre, and then applies their calculated position to the mesh All in all, quite a lot of mess... But the result is the rail vehicle bogeys now follow the rails quite authentically.
Diffstat (limited to 'gfx')
-rw-r--r--gfx/followCameraController.cpp2
-rw-r--r--gfx/models/mesh.cpp37
-rw-r--r--gfx/models/mesh.h8
-rw-r--r--gfx/models/obj.h11
-rw-r--r--gfx/models/obj.impl.cpp36
-rw-r--r--gfx/models/obj.ll10
6 files changed, 53 insertions, 51 deletions
diff --git a/gfx/followCameraController.cpp b/gfx/followCameraController.cpp
index 4db77cd..25a64e4 100644
--- a/gfx/followCameraController.cpp
+++ b/gfx/followCameraController.cpp
@@ -16,7 +16,7 @@ FollowCameraController::updateCamera(Camera * camera) const
{
const auto [pos, rot] = [this]() {
const auto t {target.lock()};
- return std::tie(t->getLocation().GetPos(), t->getLocation().GetRot());
+ return std::tie(t->location.GetPos(), t->location.GetRot());
}();
switch (mode) {
diff --git a/gfx/models/mesh.cpp b/gfx/models/mesh.cpp
index 25a4b58..c829f4e 100644
--- a/gfx/models/mesh.cpp
+++ b/gfx/models/mesh.cpp
@@ -7,15 +7,6 @@
#include <resource.h>
#include <vector>
-Mesh::Mesh(const std::filesystem::path & fileName) : Mesh(ObjParser {Resource::mapPath(fileName)}) { }
-
-Mesh::Mesh(const ObjParser & obj) : Mesh(packObjParser(obj), GL_TRIANGLES) { }
-
-Mesh::Mesh(std::pair<std::vector<Vertex>, std::vector<unsigned int>> && vandi, GLenum m) :
- Mesh(vandi.first, vandi.second, m)
-{
-}
-
Mesh::Mesh(std::span<Vertex> vertices, std::span<unsigned int> indices, GLenum m) :
m_vertexArrayObject {}, m_vertexArrayBuffers {}, m_numIndices {indices.size()}, mode {m}
{
@@ -42,34 +33,6 @@ Mesh::Mesh(std::span<Vertex> vertices, std::span<unsigned int> indices, GLenum m
glBindVertexArray(0);
}
-Mesh::Data
-Mesh::packObjParser(const ObjParser & obj)
-{
- std::vector<Vertex> vertices;
- std::vector<ObjParser::FaceElement> vertexOrder;
- std::vector<unsigned int> indices;
- std::for_each(obj.faces.begin(), obj.faces.end(), [&](const ObjParser::Face & face) {
- for (auto idx = 2U; idx < face.size(); idx += 1) {
- auto f = [&](auto idx) {
- const auto & fe {face[idx]};
- if (const auto existing = std::find(vertexOrder.begin(), vertexOrder.end(), fe);
- existing != vertexOrder.end()) {
- indices.push_back(std::distance(vertexOrder.begin(), existing));
- }
- else {
- indices.push_back(vertices.size());
- vertices.emplace_back(obj.vertices[fe.x - 1], obj.texCoords[fe.y - 1], -obj.normals[fe.z - 1]);
- vertexOrder.emplace_back(fe);
- }
- };
- f(0);
- f(idx);
- f(idx - 1);
- }
- });
- return std::make_pair(vertices, indices);
-}
-
Mesh::~Mesh()
{
glDeleteBuffers(NUM_BUFFERS, m_vertexArrayBuffers.data());
diff --git a/gfx/models/mesh.h b/gfx/models/mesh.h
index 4982145..ea3a26b 100644
--- a/gfx/models/mesh.h
+++ b/gfx/models/mesh.h
@@ -17,9 +17,6 @@ enum MeshBufferPositions { POSITION_VB, TEXCOORD_VB, NORMAL_VB, INDEX_VB };
class Mesh {
public:
- using Data = std::pair<std::vector<Vertex>, std::vector<unsigned int>>;
- explicit Mesh(const std::filesystem::path & fileName);
- explicit Mesh(const ObjParser & obj);
Mesh(std::span<Vertex> vertices, std::span<unsigned int> indices, GLenum = GL_TRIANGLES);
virtual ~Mesh();
@@ -29,10 +26,6 @@ public:
void Draw() const;
private:
- explicit Mesh(Data && vandi, GLenum = GL_TRIANGLES);
-
- static Data packObjParser(const ObjParser &);
-
static constexpr unsigned int NUM_BUFFERS {4};
GLuint m_vertexArrayObject;
@@ -40,5 +33,6 @@ private:
size_t m_numIndices;
GLenum mode;
};
+using MeshPtr = std::shared_ptr<const Mesh>;
#endif
diff --git a/gfx/models/obj.h b/gfx/models/obj.h
index 96c5e94..2921e34 100644
--- a/gfx/models/obj.h
+++ b/gfx/models/obj.h
@@ -11,6 +11,8 @@
#include <memory>
#include <vector>
+class Mesh;
+
class ObjParser : yyFlexLexer {
public:
explicit ObjParser(const std::filesystem::path & fileName) : ObjParser {std::make_unique<std::ifstream>(fileName)}
@@ -19,7 +21,9 @@ public:
explicit ObjParser(std::unique_ptr<std::istream> in) : yyFlexLexer(in.get())
{
+ assert(in);
ObjParser::yylex();
+ assert(in->good());
}
int yylex() override;
@@ -29,8 +33,13 @@ public:
std::vector<glm::vec3> normals;
using FaceElement = glm::vec<3, int>;
using Face = std::vector<FaceElement>;
- std::vector<Face> faces;
+ using Faces = std::vector<Face>;
+ using Object = std::pair<std::string, Faces>;
+ std::vector<Object> objects;
glm::length_t axis {0};
+
+ using NamedMesh = std::pair<std::string, std::shared_ptr<const Mesh>>;
+ [[nodiscard]] std::vector<NamedMesh> createMeshes() const;
};
#endif
diff --git a/gfx/models/obj.impl.cpp b/gfx/models/obj.impl.cpp
new file mode 100644
index 0000000..e410058
--- /dev/null
+++ b/gfx/models/obj.impl.cpp
@@ -0,0 +1,36 @@
+#include "obj.h"
+#include <gfx/models/mesh.h>
+#include <gfx/models/vertex.hpp>
+
+std::vector<ObjParser::NamedMesh>
+ObjParser::createMeshes() const
+{
+ std::vector<ObjParser::NamedMesh> out;
+ out.reserve(objects.size());
+ for (const auto & obj : objects) {
+ std::vector<Vertex> overtices;
+ std::vector<ObjParser::FaceElement> vertexOrder;
+ std::vector<unsigned int> indices;
+ for (const auto & face : obj.second) {
+ for (auto idx = 2U; idx < face.size(); idx += 1) {
+ auto f = [&](auto idx) {
+ const auto & fe {face[idx]};
+ if (const auto existing = std::find(vertexOrder.begin(), vertexOrder.end(), fe);
+ existing != vertexOrder.end()) {
+ indices.push_back(std::distance(vertexOrder.begin(), existing));
+ }
+ else {
+ indices.push_back(overtices.size());
+ overtices.emplace_back(vertices[fe.x - 1], texCoords[fe.y - 1], -normals[fe.z - 1]);
+ vertexOrder.emplace_back(fe);
+ }
+ };
+ f(0);
+ f(idx);
+ f(idx - 1);
+ }
+ }
+ out.emplace_back(obj.first, std::make_shared<Mesh>(overtices, indices));
+ }
+ return out;
+}
diff --git a/gfx/models/obj.ll b/gfx/models/obj.ll
index 9329a5a..a9a857b 100644
--- a/gfx/models/obj.ll
+++ b/gfx/models/obj.ll
@@ -43,8 +43,8 @@ falsey (0|off)
}
<INITIAL>"f " {
BEGIN(FACE);
- faces.emplace_back();
- faces.back().emplace_back();
+ objects.back().second.emplace_back();
+ objects.back().second.back().emplace_back();
axis = 0;
}
<INITIAL>"mtllib " {
@@ -81,7 +81,7 @@ falsey (0|off)
// fprintf(stderr, "MTLLIB <%s>\n", YYText());
}
<OBJECT>{linestring} {
- // fprintf(stderr, "OBJECT <%s>\n", YYText());
+ objects.emplace_back(YYText(), Faces{});
}
<SMOOTH>{truthy} {
// fprintf(stderr, "Set smooth\n");
@@ -99,13 +99,13 @@ falsey (0|off)
texCoords.back()[axis++] = std::stof(YYText());
}
<FACE>{index} {
- faces.back().back()[axis] = std::stoi(YYText());
+ objects.back().second.back().back()[axis] = std::stoi(YYText());
}
<FACE>\/ {
axis++;
}
<FACE>[ \t] {
- faces.back().emplace_back();
+ objects.back().second.back().emplace_back();
axis = 0;
}