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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-06 18:09:49 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-06 18:09:49 +0000 |
commit | bb08f18d02f5b9d3dd2566dfcc0837d28265d221 (patch) | |
tree | 97b909bb061f4580ba2541d37c66479242a0e71f /gfx | |
parent | Increase gBuffer position data to 32bit and drop all the alpha channels (diff) | |
download | ilt-bb08f18d02f5b9d3dd2566dfcc0837d28265d221.tar.bz2 ilt-bb08f18d02f5b9d3dd2566dfcc0837d28265d221.tar.xz ilt-bb08f18d02f5b9d3dd2566dfcc0837d28265d221.zip |
Disable depth test, remove unnecesary texture binds and clear for lighting pass
The initial texture render covers the whole screen anyway
Diffstat (limited to 'gfx')
-rw-r--r-- | gfx/gl/sceneRenderer.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/gfx/gl/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp index 9f7143a..0b2da0f 100644 --- a/gfx/gl/sceneRenderer.cpp +++ b/gfx/gl/sceneRenderer.cpp @@ -88,11 +88,7 @@ SceneRenderer::render(const SceneProvider & scene) const glViewport(0, 0, size.x, size.y); glCullFace(GL_BACK); glDisable(GL_BLEND); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, gPosition); - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, gNormal); + glDisable(GL_DEPTH_TEST); glActiveTexture(GL_TEXTURE2); glBindTexture(GL_TEXTURE_2D, gAlbedoSpec); glActiveTexture(GL_TEXTURE3); |