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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-07-20 10:54:54 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-07-20 10:54:54 +0100 |
commit | 9df2199349aedd363b565db069959f5ce8e9f35b (patch) | |
tree | 50010d250d51b1f9cd65344deaa1e3dd57d367c6 /gfx | |
parent | Build cpp parts of ImGui (diff) | |
download | ilt-9df2199349aedd363b565db069959f5ce8e9f35b.tar.bz2 ilt-9df2199349aedd363b565db069959f5ce8e9f35b.tar.xz ilt-9df2199349aedd363b565db069959f5ce8e9f35b.zip |
Creating a program with no shaders is not valid
Diffstat (limited to 'gfx')
-rw-r--r-- | gfx/gl/program.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/gfx/gl/program.h b/gfx/gl/program.h index 1a1c306..fa6dac9 100644 --- a/gfx/gl/program.h +++ b/gfx/gl/program.h @@ -1,6 +1,6 @@ #pragma once -#include "shader.h" +#include "shader.h" // IWYU pragma: export #include <glRef.h> #include <glad/gl.h> #include <glm/mat4x4.hpp> @@ -12,6 +12,8 @@ using ProgramRef = glRef<GLuint, &glCreateProgram, &glDeleteProgram>; class Program { public: + Program() = delete; + template<typename... S> explicit Program(const S &... srcs) { (glAttachShader(m_program, srcs.compile()), ...); |