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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-19 02:05:56 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-19 02:05:56 +0100
commit2c4198bc83b5007a3ba7c00f85e4e70fcb9f6177 (patch)
tree56a53ac708b93b9db35e8ac688f5670b4b09743b /gfx
parentExport mesh size and primitive type (diff)
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Fix type of basic instanced shader
It's now AbsolutePosProgram, which is kind of right, in that it takes no location data via uniform, it's all in the vertex data.
Diffstat (limited to 'gfx')
-rw-r--r--gfx/gl/sceneShader.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/gfx/gl/sceneShader.h b/gfx/gl/sceneShader.h
index c135050..ead184e 100644
--- a/gfx/gl/sceneShader.h
+++ b/gfx/gl/sceneShader.h
@@ -81,9 +81,8 @@ public:
SceneShader();
BasicProgram basic;
- SceneProgram basicInst;
WaterProgram water;
- AbsolutePosProgram landmass, absolute;
+ AbsolutePosProgram basicInst, landmass, absolute;
PointLightShader pointLight;
SpotLightShader spotLight;