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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-03 03:41:32 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-03 03:41:32 +0000 |
commit | aa75b018f3b97c72b57de68867417cbda51439c3 (patch) | |
tree | 446efaad2727ae6bff6433e8bfbf590e99d5e310 /gfx/renderable.h | |
parent | Add GL_DEBUG_OUTPUT with boost test error handling to test-render context (diff) | |
download | ilt-aa75b018f3b97c72b57de68867417cbda51439c3.tar.bz2 ilt-aa75b018f3b97c72b57de68867417cbda51439c3.tar.xz ilt-aa75b018f3b97c72b57de68867417cbda51439c3.zip |
Initial commit of the shadow map generator and shadows render interface
Lots of hard coding, buggy in places, far from great, but the basics
work.
Diffstat (limited to 'gfx/renderable.h')
-rw-r--r-- | gfx/renderable.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/gfx/renderable.h b/gfx/renderable.h index f75c36f..5a9b1cd 100644 --- a/gfx/renderable.h +++ b/gfx/renderable.h @@ -3,6 +3,7 @@ #include <special_members.hpp> class SceneShader; +class ShadowMapper; class Renderable { public: @@ -12,4 +13,5 @@ public: virtual void render(const SceneShader & shader) const = 0; virtual void lights(const SceneShader & shader) const; + virtual void shadows(const ShadowMapper & shadowMapper) const; }; |