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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-13 20:42:33 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-13 20:42:33 +0000
commitb9771cbeb80e5b540587a01be145154612bbc83d (patch)
tree6dff7eb8ff1deaa4b11697d7b5a27fac8bff3432 /gfx/renderable.h
parentSplit core view definition out of Camera into Frustum (diff)
parentSplit Terrain::generateMeshes into smaller functions (diff)
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Merge branch 'culling'
Diffstat (limited to 'gfx/renderable.h')
-rw-r--r--gfx/renderable.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/gfx/renderable.h b/gfx/renderable.h
index 83522e3..140c570 100644
--- a/gfx/renderable.h
+++ b/gfx/renderable.h
@@ -3,6 +3,7 @@
#include <special_members.h>
class SceneShader;
+class Frustum;
class ShadowMapper;
class ShadowStenciller;
@@ -12,9 +13,9 @@ public:
virtual ~Renderable() = default;
DEFAULT_MOVE_COPY(Renderable);
- virtual void render(const SceneShader & shader) const = 0;
+ virtual void render(const SceneShader & shader, const Frustum &) const = 0;
virtual void lights(const SceneShader & shader) const;
- virtual void shadows(const ShadowMapper & shadowMapper) const;
+ virtual void shadows(const ShadowMapper & shadowMapper, const Frustum &) const;
virtual void updateStencil(const ShadowStenciller & lightDir) const;
};