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authorDan Goodliffe <dan@randomdan.homeip.net>2022-12-03 03:41:32 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-12-03 03:41:32 +0000
commitaa75b018f3b97c72b57de68867417cbda51439c3 (patch)
tree446efaad2727ae6bff6433e8bfbf590e99d5e310 /gfx/renderable.cpp
parentAdd GL_DEBUG_OUTPUT with boost test error handling to test-render context (diff)
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Initial commit of the shadow map generator and shadows render interface
Lots of hard coding, buggy in places, far from great, but the basics work.
Diffstat (limited to 'gfx/renderable.cpp')
-rw-r--r--gfx/renderable.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/gfx/renderable.cpp b/gfx/renderable.cpp
index 9e8d122..539efb1 100644
--- a/gfx/renderable.cpp
+++ b/gfx/renderable.cpp
@@ -4,3 +4,7 @@ void
Renderable::lights(const SceneShader &) const
{
}
+void
+Renderable::shadows(const ShadowMapper &) const
+{
+}