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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-22 19:06:42 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-22 19:06:42 +0100
commitd1f79b4c438ebf0822741e103b2cb06bdee4514e (patch)
treea4d574d12cd81d5e33886ce7ca961f7dbe872fcf /gfx/models
parentRename lots of shader files (diff)
parentKeep the instance unused vector sorted and binary search it (diff)
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Merge branch 'instancing'
Diffstat (limited to 'gfx/models')
-rw-r--r--gfx/models/mesh.cpp27
-rw-r--r--gfx/models/mesh.h4
2 files changed, 28 insertions, 3 deletions
diff --git a/gfx/models/mesh.cpp b/gfx/models/mesh.cpp
index 2719211..55759cb 100644
--- a/gfx/models/mesh.cpp
+++ b/gfx/models/mesh.cpp
@@ -7,9 +7,30 @@
Mesh::Mesh(const std::span<const Vertex> vertices, const std::span<const unsigned int> indices, GLenum m) :
m_numIndices {static_cast<GLsizei>(indices.size())}, mode {m}
{
- VertexArrayObject<Vertex>::configure<&Vertex::pos, &Vertex::texCoord, &Vertex::normal, &Vertex::colour,
- &Vertex::material>(
- m_vertexArrayObject, m_vertexArrayBuffers[0], m_vertexArrayBuffers[1], vertices, indices);
+ VertexArrayObject::data(vertices, m_vertexArrayBuffers[0], GL_ARRAY_BUFFER);
+ VertexArrayObject::data(indices, m_vertexArrayBuffers[1], GL_ARRAY_BUFFER);
+ configureVAO(m_vertexArrayObject);
+}
+
+VertexArrayObject &
+Mesh::configureVAO(VertexArrayObject && vao) const
+{
+ return vao
+ .addAttribs<Vertex, &Vertex::pos, &Vertex::texCoord, &Vertex::normal, &Vertex::colour, &Vertex::material>(
+ m_vertexArrayBuffers[0])
+ .addIndices(m_vertexArrayBuffers[1]);
+}
+
+GLsizei
+Mesh::count() const
+{
+ return m_numIndices;
+}
+
+GLenum
+Mesh::type() const
+{
+ return mode;
}
void
diff --git a/gfx/models/mesh.h b/gfx/models/mesh.h
index 25a9064..472b7ed 100644
--- a/gfx/models/mesh.h
+++ b/gfx/models/mesh.h
@@ -7,12 +7,16 @@
#include <stdTypeDefs.hpp>
class Vertex;
+class VertexArrayObject;
class Mesh : public ConstTypeDefs<Mesh> {
public:
Mesh(const std::span<const Vertex> vertices, const std::span<const unsigned int> indices, GLenum = GL_TRIANGLES);
void Draw() const;
+ VertexArrayObject & configureVAO(VertexArrayObject &&) const;
+ GLsizei count() const;
+ GLenum type() const;
private:
glVertexArray m_vertexArrayObject;