summaryrefslogtreecommitdiff
path: root/gfx/models
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2021-01-30 20:36:42 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-02-04 19:29:49 +0000
commitbde4a9f40bb4af39270a124d5ef9571a83305d0a (patch)
tree536719df20d8f18d4c40e893c2f93b4fa45fb2d5 /gfx/models
parentAdd some tests over collection (diff)
downloadilt-bde4a9f40bb4af39270a124d5ef9571a83305d0a.tar.bz2
ilt-bde4a9f40bb4af39270a124d5ef9571a83305d0a.tar.xz
ilt-bde4a9f40bb4af39270a124d5ef9571a83305d0a.zip
Restructure to allow a resource path and testing
Diffstat (limited to 'gfx/models')
-rw-r--r--gfx/models/obj_loader.cpp7
-rw-r--r--gfx/models/obj_loader.h3
-rw-r--r--gfx/models/texture.cpp15
-rw-r--r--gfx/models/texture.h4
4 files changed, 13 insertions, 16 deletions
diff --git a/gfx/models/obj_loader.cpp b/gfx/models/obj_loader.cpp
index 7611a2c..75ab251 100644
--- a/gfx/models/obj_loader.cpp
+++ b/gfx/models/obj_loader.cpp
@@ -3,6 +3,7 @@
#include <fstream>
#include <map>
#include <memory>
+#include <resource.h>
#include <stdexcept>
#include <utility>
@@ -12,12 +13,12 @@ static inline unsigned int ParseOBJIndexValue(const std::string & token, unsigne
static inline float ParseOBJFloatValue(const std::string & token, unsigned int start, unsigned int end);
static inline std::vector<std::string> SplitString(const std::string & s, char delim);
-OBJModel::OBJModel(const std::string & fileName)
+OBJModel::OBJModel(const std::filesystem::path & fileName)
{
hasUVs = false;
hasNormals = false;
std::ifstream file;
- file.open(fileName.c_str());
+ file.open(Resource::mapPath(fileName).c_str());
std::string line;
if (file.is_open()) {
@@ -55,7 +56,7 @@ OBJModel::OBJModel(const std::string & fileName)
}
}
else {
- throw std::runtime_error {"Unable to load mesh: " + fileName};
+ throw std::runtime_error {"Unable to load mesh: " + fileName.string()};
}
}
diff --git a/gfx/models/obj_loader.h b/gfx/models/obj_loader.h
index 0523a95..2fe3d35 100644
--- a/gfx/models/obj_loader.h
+++ b/gfx/models/obj_loader.h
@@ -1,6 +1,7 @@
#ifndef OBJ_LOADER_H_INCLUDED
#define OBJ_LOADER_H_INCLUDED
+#include <filesystem>
#include <glm/glm.hpp>
#include <string>
#include <vector>
@@ -36,7 +37,7 @@ public:
bool hasUVs;
bool hasNormals;
- explicit OBJModel(const std::string & fileName);
+ explicit OBJModel(const std::filesystem::path & fileName);
IndexedModel ToIndexedModel();
diff --git a/gfx/models/texture.cpp b/gfx/models/texture.cpp
index bc80a1c..342f890 100644
--- a/gfx/models/texture.cpp
+++ b/gfx/models/texture.cpp
@@ -1,18 +1,14 @@
#include "texture.h"
#include "stb_image.h"
#include <cache.h>
-#include <stdexcept>
+#include <gfx/image.h>
+#include <resource.h>
Cache<Texture> Texture::cachedTexture;
-Texture::Texture(const std::string & fileName) : m_texture {}
+Texture::Texture(const std::filesystem::path & fileName) : m_texture {}
{
- int width, height, numComponents;
- unsigned char * data = stbi_load((fileName).c_str(), &width, &height, &numComponents, STBI_rgb_alpha);
-
- if (!data) {
- throw std::runtime_error {"Unable to load texture: " + fileName};
- }
+ const Image tex {Resource::mapPath(fileName).c_str(), STBI_rgb_alpha};
glGenTextures(1, &m_texture);
glBindTexture(GL_TEXTURE_2D, m_texture);
@@ -22,8 +18,7 @@ Texture::Texture(const std::string & fileName) : m_texture {}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
- stbi_image_free(data);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width, tex.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex.data.data());
}
Texture::~Texture()
diff --git a/gfx/models/texture.h b/gfx/models/texture.h
index 30ba953..8bbba85 100644
--- a/gfx/models/texture.h
+++ b/gfx/models/texture.h
@@ -2,14 +2,14 @@
#define TEXTURE_H
#include <GL/glew.h>
+#include <filesystem>
#include <special_members.hpp>
-#include <string>
template<typename Obj> class Cache;
class Texture {
public:
- explicit Texture(const std::string & fileName);
+ explicit Texture(const std::filesystem::path & fileName);
virtual ~Texture();