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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-17 22:43:51 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-17 22:43:51 +0100 |
commit | 9b0828ea5bb6cb4e92d6019785b3ceb88e2a58be (patch) | |
tree | fad012153b02c786c3471e2e70119feaf5b8fe43 /gfx/models | |
parent | Revamp how VertexArrayObject configures attributes and data (diff) | |
download | ilt-9b0828ea5bb6cb4e92d6019785b3ceb88e2a58be.tar.bz2 ilt-9b0828ea5bb6cb4e92d6019785b3ceb88e2a58be.tar.xz ilt-9b0828ea5bb6cb4e92d6019785b3ceb88e2a58be.zip |
Separate storing of mesh vertex/index data from configuring VAO
Diffstat (limited to 'gfx/models')
-rw-r--r-- | gfx/models/mesh.cpp | 14 | ||||
-rw-r--r-- | gfx/models/mesh.h | 2 |
2 files changed, 13 insertions, 3 deletions
diff --git a/gfx/models/mesh.cpp b/gfx/models/mesh.cpp index 4200703..2c849e7 100644 --- a/gfx/models/mesh.cpp +++ b/gfx/models/mesh.cpp @@ -7,10 +7,18 @@ Mesh::Mesh(const std::span<const Vertex> vertices, const std::span<const unsigned int> indices, GLenum m) :
m_numIndices {static_cast<GLsizei>(indices.size())}, mode {m}
{
- VertexArrayObject {m_vertexArrayObject}
+ VertexArrayObject::data(vertices, m_vertexArrayBuffers[0], GL_ARRAY_BUFFER);
+ VertexArrayObject::data(indices, m_vertexArrayBuffers[1], GL_ARRAY_BUFFER);
+ configureVAO(m_vertexArrayObject);
+}
+
+VertexArrayObject &
+Mesh::configureVAO(VertexArrayObject && vao) const
+{
+ return vao
.addAttribs<Vertex, &Vertex::pos, &Vertex::texCoord, &Vertex::normal, &Vertex::colour, &Vertex::material>(
- m_vertexArrayBuffers[0], vertices)
- .addIndices(m_vertexArrayBuffers[1], indices);
+ m_vertexArrayBuffers[0])
+ .addIndices(m_vertexArrayBuffers[1]);
}
void
diff --git a/gfx/models/mesh.h b/gfx/models/mesh.h index 25a9064..0af8d70 100644 --- a/gfx/models/mesh.h +++ b/gfx/models/mesh.h @@ -7,12 +7,14 @@ #include <stdTypeDefs.hpp>
class Vertex;
+class VertexArrayObject;
class Mesh : public ConstTypeDefs<Mesh> {
public:
Mesh(const std::span<const Vertex> vertices, const std::span<const unsigned int> indices, GLenum = GL_TRIANGLES);
void Draw() const;
+ VertexArrayObject & configureVAO(VertexArrayObject &&) const;
private:
glVertexArray m_vertexArrayObject;
|