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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-14 18:03:34 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-14 18:03:34 +0100
commit5776a36b454fac04617313da011d7aa2b0e834d3 (patch)
tree1eb96d07e9a17a51e5763f397fc003f762cd2e75 /gfx/models
parentMerge branch 'model-factory-textures' (diff)
parentAdd an asset template and use it to define all the foliage assets in the plan... (diff)
downloadilt-5776a36b454fac04617313da011d7aa2b0e834d3.tar.bz2
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Merge branch 'assimp'
Diffstat (limited to 'gfx/models')
-rw-r--r--gfx/models/mesh.cpp3
-rw-r--r--gfx/models/obj.h38
-rw-r--r--gfx/models/obj.impl.cpp77
-rw-r--r--gfx/models/obj.ll116
-rw-r--r--gfx/models/texture.cpp95
-rw-r--r--gfx/models/texture.h40
-rw-r--r--gfx/models/tga.h14
-rw-r--r--gfx/models/vertex.hpp9
8 files changed, 132 insertions, 260 deletions
diff --git a/gfx/models/mesh.cpp b/gfx/models/mesh.cpp
index 3db1ad5..2719211 100644
--- a/gfx/models/mesh.cpp
+++ b/gfx/models/mesh.cpp
@@ -7,7 +7,8 @@
Mesh::Mesh(const std::span<const Vertex> vertices, const std::span<const unsigned int> indices, GLenum m) :
m_numIndices {static_cast<GLsizei>(indices.size())}, mode {m}
{
- VertexArrayObject<Vertex>::configure<&Vertex::pos, &Vertex::texCoord, &Vertex::normal, &Vertex::colour>(
+ VertexArrayObject<Vertex>::configure<&Vertex::pos, &Vertex::texCoord, &Vertex::normal, &Vertex::colour,
+ &Vertex::material>(
m_vertexArrayObject, m_vertexArrayBuffers[0], m_vertexArrayBuffers[1], vertices, indices);
}
diff --git a/gfx/models/obj.h b/gfx/models/obj.h
deleted file mode 100644
index e28f7de..0000000
--- a/gfx/models/obj.h
+++ /dev/null
@@ -1,38 +0,0 @@
-#pragma once
-
-#ifndef yyFlexLexer
-# define yyFlexLexer objbaseFlexLexer
-# include <FlexLexer.h>
-#endif
-#include <filesystem>
-#include <fstream>
-#include <glm/glm.hpp>
-#include <map>
-#include <memory>
-#include <vector>
-
-class Mesh;
-class Vertex;
-
-class ObjParser : yyFlexLexer {
-public:
- explicit ObjParser(const std::filesystem::path & fileName);
- explicit ObjParser(std::unique_ptr<std::istream> in);
-
- int yylex() override;
-
- std::vector<glm::vec4> vertices;
- std::vector<glm::vec3> texCoords;
- std::vector<glm::vec3> normals;
- using FaceElement = glm::vec<3, unsigned int>;
- using Face = std::vector<FaceElement>;
- using Faces = std::vector<Face>;
- using Object = std::pair<std::string, Faces>;
- std::vector<Object> objects;
- glm::length_t axis {0};
-
- using NamedMeshesData = std::map<std::string, std::pair<std::vector<Vertex>, std::vector<unsigned int>>>;
- [[nodiscard]] NamedMeshesData createMeshData() const;
- using NamedMeshes = std::map<std::string, std::shared_ptr<const Mesh>>;
- [[nodiscard]] NamedMeshes createMeshes() const;
-};
diff --git a/gfx/models/obj.impl.cpp b/gfx/models/obj.impl.cpp
deleted file mode 100644
index 205abc8..0000000
--- a/gfx/models/obj.impl.cpp
+++ /dev/null
@@ -1,77 +0,0 @@
-#include "obj.h"
-#include <algorithm>
-#include <cassert>
-#include <filesystem>
-#include <fstream>
-#include <gfx/models/mesh.h> // IWYU pragma: keep
-#include <gfx/models/vertex.hpp>
-#include <glm/glm.hpp>
-#include <iterator>
-#include <map>
-#include <memory>
-#include <utility>
-#include <vector>
-
-ObjParser::ObjParser(const std::filesystem::path & fileName) : ObjParser {std::make_unique<std::ifstream>(fileName)} { }
-
-ObjParser::ObjParser(std::unique_ptr<std::istream> in) : yyFlexLexer(in.get())
-{
- assert(in);
- ObjParser::yylex();
- assert(in->good());
- constexpr const glm::mat4 obj2ilt {
- -1, 0, 0, 0, // x
- 0, 0, 1, 0, // y
- 0, 1, 0, 0, // z
- 0, 0, 0, 0, // w
- };
- std::for_each(vertices.begin(), vertices.end(), [&obj2ilt](auto & v) {
- v = v * obj2ilt;
- });
- std::for_each(normals.begin(), normals.end(), [&obj2ilt](auto & v) {
- v = glm::vec4 {v, 0} * obj2ilt;
- });
-}
-
-ObjParser::NamedMeshes
-ObjParser::createMeshes() const
-{
- NamedMeshes out;
- const auto data {createMeshData()};
- std::transform(data.begin(), data.end(), std::inserter(out, out.end()), [](auto && obj) {
- return std::make_pair(obj.first, std::make_shared<Mesh>(obj.second.first, obj.second.second));
- });
- return out;
-}
-
-ObjParser::NamedMeshesData
-ObjParser::createMeshData() const
-{
- NamedMeshesData out;
- std::transform(objects.begin(), objects.end(), std::inserter(out, out.end()), [this](auto && obj) {
- std::vector<Vertex> overtices;
- std::vector<ObjParser::FaceElement> vertexOrder;
- std::vector<unsigned int> indices;
- for (const auto & face : obj.second) {
- for (auto idx = 2U; idx < face.size(); idx += 1) {
- auto f = [&](auto idx) {
- const auto & fe {face[idx]};
- if (const auto existing = std::find(vertexOrder.begin(), vertexOrder.end(), fe);
- existing != vertexOrder.end()) {
- indices.push_back(static_cast<unsigned int>(std::distance(vertexOrder.begin(), existing)));
- }
- else {
- indices.push_back(static_cast<unsigned int>(overtices.size()));
- overtices.emplace_back(vertices[fe.x - 1], texCoords[fe.y - 1], -normals[fe.z - 1]);
- vertexOrder.emplace_back(fe);
- }
- };
- f(0U);
- f(idx);
- f(idx - 1);
- }
- }
- return std::make_pair(obj.first, std::make_pair(overtices, indices));
- });
- return out;
-}
diff --git a/gfx/models/obj.ll b/gfx/models/obj.ll
deleted file mode 100644
index 84884fe..0000000
--- a/gfx/models/obj.ll
+++ /dev/null
@@ -1,116 +0,0 @@
-%option batch
-%option c++
-%option noyywrap
-%option 8bit
-%option stack
-%option yyclass="ObjParser"
-%option prefix="objbase"
-
-%{
-#include <gfx/models/obj.h>
-#include <glm/glm.hpp>
-#include <memory>
-#include <string>
-#include <vector>
-class objbaseFlexLexer;
-%}
-
-comment #.*
-float -?[0-9.]+
-index -?[0-9]+
-linestring [^\r\n]*
-truthy (1|on)
-falsey (0|off)
-
-%x FACE
-%x MTLLIB
-%x OBJECT
-%x SMOOTH
-%x USEMTL
-%x VERTEX
-%x NORMAL
-%x TEXCOORD
-
-%%
-
-<INITIAL>{comment} {
- // fprintf(stderr, "COMMENT %s\n", YYText());
-}
-<INITIAL>"f " {
- BEGIN(FACE);
- objects.back().second.emplace_back();
- objects.back().second.back().emplace_back();
- axis = 0;
-}
-<INITIAL>"mtllib " {
- BEGIN(MTLLIB);
-}
-<INITIAL>"o " {
- BEGIN(OBJECT);
-}
-<INITIAL>"s " {
- BEGIN(SMOOTH);
-}
-<INITIAL>"usemtl " {
- BEGIN(USEMTL);
-}
-<INITIAL>"v " {
- BEGIN(VERTEX);
- vertices.emplace_back(0, 0, 0, 1);
- axis = 0;
-}
-<INITIAL>"vn " {
- BEGIN(NORMAL);
- normals.emplace_back(0, 0, 0);
- axis = 0;
-}
-<INITIAL>"vt " {
- BEGIN(TEXCOORD);
- texCoords.emplace_back(0, 1, 1);
- axis = 0;
-}
-<USEMTL>{linestring} {
- // fprintf(stderr, "USEMTL <%s>\n", YYText());
-}
-<MTLLIB>{linestring} {
- // fprintf(stderr, "MTLLIB <%s>\n", YYText());
-}
-<OBJECT>{linestring} {
- objects.emplace_back(YYText(), Faces{});
-}
-<SMOOTH>{truthy} {
- // fprintf(stderr, "Set smooth\n");
-}
-<SMOOTH>{falsey} {
- // fprintf(stderr, "Set flat\n");
-}
-<VERTEX>{float} {
- vertices.back()[axis++] = std::stof(YYText());
-}
-<NORMAL>{float} {
- normals.back()[axis++] = std::stof(YYText());
-}
-<TEXCOORD>{float} {
- texCoords.back()[axis++] = std::stof(YYText());
-}
-<FACE>{index} {
- objects.back().second.back().back()[axis] = std::stoi(YYText());
-}
-<FACE>\/ {
- axis++;
-}
-<FACE>[ \t] {
- objects.back().second.back().emplace_back();
- axis = 0;
-}
-
-<*>[ \t] {
-}
-<*>[\r\n\f] {
- BEGIN(INITIAL);
-}
-
-%%
-
-// Make iwyu think unistd.h is required
-[[maybe_unused]]static auto x=getpid;
diff --git a/gfx/models/texture.cpp b/gfx/models/texture.cpp
index efc76e1..e014f80 100644
--- a/gfx/models/texture.cpp
+++ b/gfx/models/texture.cpp
@@ -1,5 +1,6 @@
#include "texture.h"
#include "glArrays.h"
+#include "tga.h"
#include <GL/glew.h>
#include <cache.h>
#include <fcntl.h>
@@ -12,6 +13,21 @@
Cache<Texture, std::filesystem::path> Texture::cachedTexture;
+GLint
+TextureOptions::glMapMode(TextureOptions::MapMode mm)
+{
+ switch (mm) {
+ case MapMode::Repeat:
+ return GL_REPEAT;
+ case MapMode::Clamp:
+ return GL_CLAMP_TO_EDGE;
+ case MapMode::Mirror:
+ return GL_MIRRORED_REPEAT;
+ default:
+ throw std::domain_error("Invalid MapMode value");
+ }
+}
+
Texture::Texture(const std::filesystem::path & fileName, TextureOptions to) :
Texture {Image {Resource::mapPath(fileName).c_str(), STBI_rgb_alpha}, to}
{
@@ -29,8 +45,8 @@ Texture::Texture(GLsizei width, GLsizei height, const void * data, TextureOption
glBindTexture(type, m_texture);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexParameteri(type, GL_TEXTURE_WRAP_S, to.wrap);
- glTexParameteri(type, GL_TEXTURE_WRAP_T, to.wrap);
+ glTexParameteri(type, GL_TEXTURE_WRAP_S, TextureOptions::glMapMode(to.wrapU));
+ glTexParameteri(type, GL_TEXTURE_WRAP_T, TextureOptions::glMapMode(to.wrapV));
glTexParameteri(type, GL_TEXTURE_MIN_FILTER, to.minFilter);
glTexParameteri(type, GL_TEXTURE_MAG_FILTER, to.magFilter);
@@ -44,44 +60,91 @@ Texture::bind(GLenum unit) const
glBindTexture(type, m_texture);
}
-void
-Texture::save(const glTexture & texture, GLenum format, GLenum type, const glm::ivec2 & size, unsigned short channels,
- const char * path, short tgaFormat)
+glm::ivec2
+Texture::getSize(const glTexture & texture)
{
- using TGAHead = std::array<short, 9>;
+ glm::ivec2 size;
+ glGetTextureLevelParameteriv(texture, 0, GL_TEXTURE_WIDTH, &size.x);
+ glGetTextureLevelParameteriv(texture, 0, GL_TEXTURE_HEIGHT, &size.y);
+ return size;
+}
+void
+Texture::save(
+ const glTexture & texture, GLenum format, GLenum type, uint8_t channels, const char * path, uint8_t tgaFormat)
+{
+ const auto size = getSize(texture);
const size_t dataSize = (static_cast<size_t>(size.x * size.y * channels));
const size_t fileSize = dataSize + sizeof(TGAHead);
filesystem::fh out {path, O_RDWR | O_CREAT, 0660};
out.truncate(fileSize);
auto tga = out.mmap(fileSize, 0, PROT_WRITE, MAP_SHARED);
- *tga.get<TGAHead>() = {0, tgaFormat, 0, 0, 0, 0, static_cast<short>(size.x), static_cast<short>(size.y),
- static_cast<short>(8 * channels)};
+ *tga.get<TGAHead>() = {
+ .format = tgaFormat,
+ .size = size,
+ .pixelDepth = static_cast<uint8_t>(8 * channels),
+ };
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
glGetTextureImage(texture, 0, format, type, static_cast<GLsizei>(dataSize), tga.get<TGAHead>() + 1);
tga.msync(MS_ASYNC);
}
void
-Texture::save(const glm::ivec2 & size, const char * path) const
+Texture::save(const char * path) const
{
- save(m_texture, GL_BGR, GL_UNSIGNED_BYTE, size, 3, path, 2);
+ save(m_texture, GL_BGR, GL_UNSIGNED_BYTE, 3, path, 2);
}
void
-Texture::save(const glTexture & texture, const glm::ivec2 & size, const char * path)
+Texture::save(const glTexture & texture, const char * path)
{
- save(texture, GL_BGR, GL_UNSIGNED_BYTE, size, 3, path, 2);
+ save(texture, GL_BGR, GL_UNSIGNED_BYTE, 3, path, 2);
}
void
-Texture::saveDepth(const glTexture & texture, const glm::ivec2 & size, const char * path)
+Texture::saveDepth(const glTexture & texture, const char * path)
{
- save(texture, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, size, 1, path, 3);
+ save(texture, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 1, path, 3);
}
void
-Texture::saveNormal(const glTexture & texture, const glm::ivec2 & size, const char * path)
+Texture::saveNormal(const glTexture & texture, const char * path)
+{
+ save(texture, GL_BGR, GL_BYTE, 3, path, 2);
+}
+
+TextureAtlas::TextureAtlas(GLsizei width, GLsizei height, GLuint count) : Texture(width, height, nullptr, {})
+{
+ glBindTexture(GL_TEXTURE_RECTANGLE, m_atlas);
+
+ glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA16UI, 2, static_cast<GLsizei>(count), 0, GL_RGBA_INTEGER,
+ GL_UNSIGNED_BYTE, nullptr);
+}
+
+void
+TextureAtlas::bind(GLenum unit) const
+{
+ Texture::bind(unit);
+ glActiveTexture(unit + 1);
+ glBindTexture(GL_TEXTURE_RECTANGLE, m_atlas);
+}
+
+GLuint
+TextureAtlas::add(glm::ivec2 position, glm::ivec2 size, void * data, TextureOptions to)
{
- save(texture, GL_BGR, GL_BYTE, size, 3, path, 2);
+ glTextureSubImage2D(m_texture, 0, position.x, position.y, size.x, size.y, GL_RGBA, GL_UNSIGNED_BYTE, data);
+ struct Material {
+ glm::vec<2, uint16_t> position, size;
+ TextureOptions::MapMode wrapU;
+ TextureOptions::MapMode wrapV;
+ } material {position, size, to.wrapU, to.wrapV};
+ static_assert(sizeof(Material) <= 32);
+ glTextureSubImage2D(m_atlas, 0, 0, static_cast<GLsizei>(used), 2, 1, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, &material);
+ return ++used;
}
diff --git a/gfx/models/texture.h b/gfx/models/texture.h
index ffc9a4a..86e76a0 100644
--- a/gfx/models/texture.h
+++ b/gfx/models/texture.h
@@ -9,13 +9,23 @@
class Image;
struct TextureOptions {
- GLint wrap {GL_REPEAT};
+ enum class MapMode {
+ Repeat,
+ Clamp,
+ Mirror,
+ Decal,
+ };
+ MapMode wrapU {MapMode::Repeat}, wrapV {MapMode::Repeat};
GLint minFilter {GL_LINEAR}, magFilter {GL_LINEAR};
GLenum type {GL_TEXTURE_2D};
+ static GLint glMapMode(MapMode);
};
class Texture {
public:
+ virtual ~Texture() = default;
+ DEFAULT_MOVE_NO_COPY(Texture);
+
explicit Texture(const std::filesystem::path & fileName, TextureOptions = {});
explicit Texture(const Image & image, TextureOptions = {});
explicit Texture(GLsizei width, GLsizei height, TextureOptions = {});
@@ -23,17 +33,29 @@ public:
static Cache<Texture, std::filesystem::path> cachedTexture;
- void bind(GLenum unit = GL_TEXTURE0) const;
+ virtual void bind(GLenum unit = GL_TEXTURE0) const;
- void save(const glm::ivec2 & size, const char * path) const;
- static void save(const glTexture &, const glm::ivec2 & size, const char * path);
- static void saveDepth(const glTexture &, const glm::ivec2 & size, const char * path);
- static void saveNormal(const glTexture &, const glm::ivec2 & size, const char * path);
+ void save(const char * path) const;
+ static void save(const glTexture &, const char * path);
+ static void saveDepth(const glTexture &, const char * path);
+ static void saveNormal(const glTexture &, const char * path);
-private:
- static void save(const glTexture &, GLenum, GLenum, const glm::ivec2 & size, unsigned short channels,
- const char * path, short tgaFormat);
+protected:
+ static void save(const glTexture &, GLenum, GLenum, uint8_t channels, const char * path, uint8_t tgaFormat);
+ static glm::ivec2 getSize(const glTexture &);
glTexture m_texture;
GLenum type;
};
+
+class TextureAtlas : public Texture {
+public:
+ TextureAtlas(GLsizei width, GLsizei height, GLuint count);
+
+ void bind(GLenum unit = GL_TEXTURE0) const override;
+ GLuint add(glm::ivec2 position, glm::ivec2 size, void * data, TextureOptions = {});
+
+private:
+ glTexture m_atlas;
+ GLuint used {};
+};
diff --git a/gfx/models/tga.h b/gfx/models/tga.h
new file mode 100644
index 0000000..1f400ef
--- /dev/null
+++ b/gfx/models/tga.h
@@ -0,0 +1,14 @@
+#pragma once
+
+#include <cstdint>
+#include <glm/vec2.hpp>
+
+struct TGAHead {
+ uint8_t idLength {}, colorMapType {}, format {};
+ uint16_t __attribute__((packed)) colorMapFirst {}, colorMapLength {};
+ uint8_t colorMapEntrySize {};
+ glm::vec<2, uint16_t> origin {}, size {};
+ uint8_t pixelDepth {};
+ uint8_t descriptor {};
+};
+static_assert(sizeof(TGAHead) == 18);
diff --git a/gfx/models/vertex.hpp b/gfx/models/vertex.hpp
index 64ec3d0..181e7e7 100644
--- a/gfx/models/vertex.hpp
+++ b/gfx/models/vertex.hpp
@@ -1,12 +1,14 @@
#pragma once
+#include <GL/glew.h>
#include <glm/glm.hpp>
class Vertex {
public:
#ifndef __cpp_aggregate_paren_init
- constexpr Vertex(glm::vec3 pos, glm::vec2 texCoord, glm::vec3 normal, glm::vec4 colour = {}) :
- pos {std::move(pos)}, texCoord {std::move(texCoord)}, normal {std::move(normal)}, colour {std::move(colour)}
+ constexpr Vertex(glm::vec3 pos, glm::vec2 texCoord, glm::vec3 normal, glm::vec4 colour = {}, GLuint material = 0) :
+ pos {std::move(pos)}, texCoord {std::move(texCoord)}, normal {std::move(normal)}, colour {std::move(colour)},
+ material {material}
{
}
#endif
@@ -16,5 +18,6 @@ public:
glm::vec3 pos;
glm::vec2 texCoord;
glm::vec3 normal;
- glm::vec4 colour;
+ glm::vec4 colour {};
+ GLuint material {};
};