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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-12 11:38:34 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-14 23:46:14 +0000 |
commit | 82bfbf1f459d540b0e204bb873ca5786997b24da (patch) | |
tree | 3b409db10a77d10f52a3ce45f135a423d8ff2da1 /gfx/models/texture.cpp | |
parent | Fix type of SceneShader (diff) | |
download | ilt-82bfbf1f459d540b0e204bb873ca5786997b24da.tar.bz2 ilt-82bfbf1f459d540b0e204bb873ca5786997b24da.tar.xz ilt-82bfbf1f459d540b0e204bb873ca5786997b24da.zip |
Refactor for per window context and more setup to the right places
Diffstat (limited to 'gfx/models/texture.cpp')
-rw-r--r-- | gfx/models/texture.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/gfx/models/texture.cpp b/gfx/models/texture.cpp index ff38d0f..ab1a5fe 100644 --- a/gfx/models/texture.cpp +++ b/gfx/models/texture.cpp @@ -23,6 +23,7 @@ Texture::Texture(const Image & tex) : Texture::Texture(GLsizei width, GLsizei height, const void * data)
{
glBindTexture(GL_TEXTURE_2D, m_texture);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|