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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-25 23:49:27 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-25 23:49:27 +0000
commit7b462801d500b43bd7ebebe69c2e8a9d5e3f1261 (patch)
tree3c0c941cd7a98defb8d8e138f0c0ddb5d5903c68 /gfx/models/texture.cpp
parentAdd traits helpers for glTexParameter functions (diff)
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Remove the static texture cache
Static variables persist too long, destruction is unmanaged and occurs after the gl context is gone.
Diffstat (limited to 'gfx/models/texture.cpp')
-rw-r--r--gfx/models/texture.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/gfx/models/texture.cpp b/gfx/models/texture.cpp
index 0ebba08..51223aa 100644
--- a/gfx/models/texture.cpp
+++ b/gfx/models/texture.cpp
@@ -2,7 +2,6 @@
#include "config/types.h"
#include "glArrays.h"
#include "tga.h"
-#include <cache.h>
#include <fcntl.h>
#include <filesystem.h>
#include <gfx/image.h>
@@ -13,8 +12,6 @@
#include <stb/stb_image.h>
#include <sys/mman.h>
-Cache<Texture, std::filesystem::path> Texture::cachedTexture;
-
GLint
TextureOptions::glMapMode(TextureOptions::MapMode mm)
{