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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-28 23:29:37 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-28 23:29:37 +0000 |
commit | dd236a39906de5855fdd1252b17a7337f0c7b052 (patch) | |
tree | dbd19e1a278feca0f7e00409aab2cc9d2125a51a /gfx/manualCameraController.cpp | |
parent | Global definition of quarter_pi (diff) | |
download | ilt-dd236a39906de5855fdd1252b17a7337f0c7b052.tar.bz2 ilt-dd236a39906de5855fdd1252b17a7337f0c7b052.tar.xz ilt-dd236a39906de5855fdd1252b17a7337f0c7b052.zip |
Vastly improved manual camera controller
Diffstat (limited to 'gfx/manualCameraController.cpp')
-rw-r--r-- | gfx/manualCameraController.cpp | 30 |
1 files changed, 18 insertions, 12 deletions
diff --git a/gfx/manualCameraController.cpp b/gfx/manualCameraController.cpp index 01787c6..62c48c8 100644 --- a/gfx/manualCameraController.cpp +++ b/gfx/manualCameraController.cpp @@ -1,5 +1,8 @@ #include "manualCameraController.h" +#include <algorithm> +#include <cmath> #include <gfx/gl/camera.h> +#include <maths.h> bool ManualCameraController::handleInput(SDL_Event & e) @@ -39,9 +42,19 @@ ManualCameraController::handleInput(SDL_Event & e) break; case SDL_MOUSEMOTION: if (mrb) { - motion = e.motion; + if (ctrl) { + direction -= 0.01F * e.motion.xrel; + pitch = std::clamp(pitch - 0.01F * e.motion.yrel, 0.1F, half_pi); + } + else { + focus.x += cos(direction) * e.motion.xrel + sin(direction) * e.motion.yrel; + focus.y += cos(direction) * e.motion.yrel - sin(direction) * e.motion.xrel; + } } return true; + case SDL_MOUSEWHEEL: + dist = std::clamp(dist - e.wheel.y * 4.F, 5.F, 200.F); + break; } return false; } @@ -49,15 +62,8 @@ ManualCameraController::handleInput(SDL_Event & e) void ManualCameraController::updateCamera(Camera * camera) const { - if (motion) { - if (ctrl) { - camera->RotateY(-0.01F * motion->xrel); - camera->Pitch(-0.01F * motion->yrel); - } - else { - camera->MoveRight(motion->xrel); - camera->SlideForward(motion->yrel); - } - motion.reset(); - } + const auto rel {glm::normalize(glm::vec3 {sin(direction), -sin(pitch), cos(direction)})}; + camera->pos = !focus + up * 3.F - (rel * std::pow(dist, 1.3F)); + camera->forward = glm::normalize(rel); + camera->up = up; } |