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authorDan Goodliffe <dan@randomdan.homeip.net>2021-01-28 18:51:30 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-01-28 18:51:30 +0000
commit235f128136c7c23a64fa5f0424edf05879b8ee9b (patch)
treef703d173de2e55fdbdf9723cc5993df63bcff200 /gfx/gl
parentGenerate some random terrain with a water layer (diff)
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Input stack and logical split of camera controller
Diffstat (limited to 'gfx/gl')
-rw-r--r--gfx/gl/camera.cpp4
-rw-r--r--gfx/gl/camera.h5
2 files changed, 5 insertions, 4 deletions
diff --git a/gfx/gl/camera.cpp b/gfx/gl/camera.cpp
index 2f48ca5..c98ff70 100644
--- a/gfx/gl/camera.cpp
+++ b/gfx/gl/camera.cpp
@@ -2,8 +2,8 @@
#include <glm/gtx/transform.hpp>
Camera::Camera(glm::vec3 pos, float fov, float aspect, float zNear, float zFar) :
- projection {glm::perspective(fov, aspect, zNear, zFar)}, pos {pos}, forward {0.0F, 0.0F, 1.0F}, up {0.0F, 1.0F,
- 0.0F}
+ pos {pos}, forward {0.0F, 0.0F, 1.0F}, up {0.0F, 1.0F, 0.0F}, projection {
+ glm::perspective(fov, aspect, zNear, zFar)}
{
}
diff --git a/gfx/gl/camera.h b/gfx/gl/camera.h
index 90d88a3..3d8ece4 100644
--- a/gfx/gl/camera.h
+++ b/gfx/gl/camera.h
@@ -15,11 +15,12 @@ public:
void Pitch(float angle);
void RotateY(float angle);
-private:
- glm::mat4 projection;
glm::vec3 pos;
glm::vec3 forward;
glm::vec3 up;
+
+private:
+ glm::mat4 projection;
};
#endif