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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-17 17:09:40 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-17 17:09:40 +0100 |
commit | da1c1336596d361678b3f641a1d23ab89e078789 (patch) | |
tree | c2f8b0fb1693cccc381e43f759cb27a19cd46208 /gfx/gl/vertexArrayObject.hpp | |
parent | Fix up the way spotlight shader works (diff) | |
download | ilt-da1c1336596d361678b3f641a1d23ab89e078789.tar.bz2 ilt-da1c1336596d361678b3f641a1d23ab89e078789.tar.xz ilt-da1c1336596d361678b3f641a1d23ab89e078789.zip |
Revamp how VertexArrayObject configures attributes and data
Diffstat (limited to 'gfx/gl/vertexArrayObject.hpp')
-rw-r--r-- | gfx/gl/vertexArrayObject.hpp | 78 |
1 files changed, 43 insertions, 35 deletions
diff --git a/gfx/gl/vertexArrayObject.hpp b/gfx/gl/vertexArrayObject.hpp index 5b9fc60..3e2a18b 100644 --- a/gfx/gl/vertexArrayObject.hpp +++ b/gfx/gl/vertexArrayObject.hpp @@ -2,47 +2,56 @@ #include "collections.hpp" #include "gl_traits.hpp" +#include "special_members.hpp" #include <GL/glew.h> -#include <glm/common.hpp> -template<typename Vertex> class VertexArrayObject { +class VertexArrayObject { public: - template<auto Vertex::*... attribs> - static void - configure(const GLuint arrayObject, const GLuint arrayBuffer, const GLuint indexBuffer, - const SequentialCollection<Vertex> auto & vertices, const SequentialCollection<unsigned int> auto & indices) + [[nodiscard]] VertexArrayObject(const GLuint arrayObject) { glBindVertexArray(arrayObject); - - configure_attribs<attribs...>(arrayBuffer); - data(vertices, arrayBuffer, GL_ARRAY_BUFFER); - data(indices, indexBuffer, GL_ELEMENT_ARRAY_BUFFER); - + } + ~VertexArrayObject() + { glBindVertexArray(0); } + NO_MOVE(VertexArrayObject); + NO_COPY(VertexArrayObject); - template<auto Vertex::*... attribs> - static void - configure(const GLuint arrayObject, const GLuint arrayBuffer, const SequentialCollection<Vertex> auto & vertices) - { - glBindVertexArray(arrayObject); + template<typename m, typename T> struct MP { + constexpr MP(m T::*p) : P {p} { } + operator void *() const + { + return &(static_cast<T *>(nullptr)->*P); + } + m T::*P; + using value_type = m; + }; + template<typename m, typename T> MP(m T::*) -> MP<m, T>; - configure_attribs<attribs...>(arrayBuffer); + template<typename VertexT, MP... attribs> + VertexArrayObject & + addAttribs(const GLuint arrayBuffer, const SequentialCollection<VertexT> auto & vertices) + { + addAttribs<VertexT, attribs...>(arrayBuffer); data(vertices, arrayBuffer, GL_ARRAY_BUFFER); - - glBindVertexArray(0); + return *this; } - template<auto Vertex::*... attribs> - static void - configure(const GLuint arrayObject, const GLuint arrayBuffer) + template<typename VertexT, MP... attribs> + VertexArrayObject & + addAttribs(const GLuint arrayBuffer) { - glBindVertexArray(arrayObject); - - configure_attribs<attribs...>(arrayBuffer); - glBufferData(GL_ARRAY_BUFFER, static_cast<GLsizeiptr>(sizeof(Vertex)), nullptr, GL_DYNAMIC_DRAW); + configure_attribs<VertexT, attribs...>(arrayBuffer); + return *this; + } - glBindVertexArray(0); + template<typename Indices> + VertexArrayObject & + addIndices(const GLuint arrayBuffer, const Indices & indices) + { + data(indices, arrayBuffer, GL_ELEMENT_ARRAY_BUFFER); + return *this; } private: @@ -55,34 +64,33 @@ private: glBufferData(target, static_cast<GLsizeiptr>(sizeof(Value) * data.size()), data.data(), GL_STATIC_DRAW); } - template<typename T> + template<typename VertexT, typename T> static void set_pointer(const GLuint vertexArrayId, const void * ptr) { glEnableVertexAttribArray(vertexArrayId); using traits = gl_traits<T>; - traits::vertexAttribFunc(vertexArrayId, traits::size, traits::type, sizeof(Vertex), ptr); + traits::vertexAttribFunc(vertexArrayId, traits::size, traits::type, sizeof(VertexT), ptr); } - template<auto Vertex::*attrib> + template<typename VertexT, MP attrib> static void set_pointer(const GLuint vertexArrayId) { - set_pointer<std::decay_t<decltype(std::declval<Vertex>().*attrib)>>( - vertexArrayId, &(static_cast<const Vertex *>(nullptr)->*attrib)); + set_pointer<VertexT, typename decltype(attrib)::value_type>(vertexArrayId, attrib); } - template<auto Vertex::*... attribs> + template<typename VertexT, MP... attribs> static void configure_attribs(const GLuint arrayBuffer) { glBindBuffer(GL_ARRAY_BUFFER, arrayBuffer); if constexpr (sizeof...(attribs) == 0) { - set_pointer<Vertex>(0, nullptr); + set_pointer<VertexT, VertexT>(0, nullptr); } else { GLuint vertexArrayId {}; - (set_pointer<attribs>(vertexArrayId++), ...); + (set_pointer<VertexT, attribs>(vertexArrayId++), ...); } } }; |